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The multiverse keeps shifting! Heroes are smashing ceilings, rivalries are heating up, and new team-up surprises are about to turn the tide. Let's see who's coming out on top, who's getting a reality check!

VANGUARD

Angela

We're making it slightly easier to knock Angela out of the fray.

  • Reduce Shielded Stance Shield Value from 350 to 300.

Captain America

It's time for a little more star-spangled offense!

  • Reduce Vibranium Energy Saw cooldown from 8s to 6s.

Doctor Strange

The Sorcerer Supreme is more agile and dangerous than ever!

  • Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
  • Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.

Emma Frost

The White Queen's energy gain gets a little more dazzling.

  • Increase Energy gained: Hero hits from 10/s to 12/s Sentience hits from 15/s to 18/s Shield hits from 5/s to 6/s

Hulk

Stronger than ever! Hulk's survivability and threat level get a gamma boost!

  • Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
  • In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
  • In Monster Hulk form, Hulk is now immune to launch and knockback effects.

DUELIST

Black Panther

Wakanda forever! Panther's offense and defense are slightly up!

  • Increase Spear Toss Damage from 45 to 50.
  • Gain 50% Damage Reduction during Bast's Descent (Ultimate Ability) startup animation.

Blade

Daywalker's threat level rises. Choose your weapon wisely!

  • When wielding Hunter's Shotgun, Daywalker Dash New Effect: Slow enemies by 40% for 1.5s. Increase second hit damage from 20 to 50.
  • When wielding Ancestral Sword, Daywalker Dash New Effect: Remove Slow effect from enemies and apply 8% Healing Reduction per strike (32% total if all hit), for 3s. Reduce Damage from 15 to 8 per hit.
  • Reduce pellets fired per round of Hunter's Shotgun from 12 to 11. Damage falloff now starts at 15m (was 20m); at 30m, damage drops to 50% of base (was 40%).

Daredevil

The Devil of Hell's Kitchen gets a little less punishing.

  • Reduce Devil's Chain high damage range Damage from 80 to 75.
  • Reduce Devil's Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
  • Reduce Fury gained from Devil's Latch when grappling a surface from 2 to 1.

Iron Fist

Lin Lie's strikes are slightly faster and harder!

  • Increase damage of Jeet Kune Do's first four strikes from 30 to 35.
  • Increase Dragon's Defense maximum duration from 1s to 1.2s.

Namor

More power in his base form, but his Team-Up is toned down.

  • Reduce Aquatic Dominion time for a single charge from 12s to 10s.
  • Increase default Monstro Spawn Health from 100 to 125 and Damage from 17 to 18.
  • Increase Enhanced Monstro Spawn Damage from 11 to 12.

STRATEGIST

Cloak & Dagger

Ty and Tandy's support is getting a shakeup, healing and flexibility updated!

  • Reduce Dagger Storm Healing from 55/s to 45/s. New Effect: When a Spell Field is created, allies in range get a One-Time Healing of 60.
  • Veil of Lightforce & Terror Cape Adjustments: These 2 abilities now share charges, capped out at 2 with each taking 10s to recharge. After using either, both abilities enter a 2s cooldown.

Gambit

The King of Cards takes a hit to his healing and ultimate.

  • Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
  • Reduce Ragin' Royal Flush's Healing from 75/s to 55/s.
  • Bridge Boost bounces on a single target are now set to a maximum of 2.

Invisible Woman

Sue Storm is a little less unbreakable and her protection a little less potent.

  • Reduce Guardian Shield value from 250 to 200.
  • Reduce shield restoration rate after reclaiming from 42/s to 34/s (total time unchanged).
  • Reduce Guardian Shield healing to Invisible Woman from 50/s to 25/s.

Rocket Raccoon

Rocket's on a bit of a slow-down!

  • Reduce Movement Speed during Wild Crawl from 10m/s to 8m/s.

TEAM-UP ABILITIES

BALANCE CHANGES

Deep Wrath (Hela - Namor)

No more tidal waves of pain. Namor's team-up gets nerfed!

  • Increase Tidal Dirge cooldown from 20s to 30s.
  • Reduce Undead Monstro Damage from 12 to 10. ·Reduce Berserk state Undead Monstro Damage from 7 to 6.

Vibrant Vitality (Mantis - Groot/Loki)

Loki's blessing is less overwhelming.

  • Reduce Deific Blessing ally Damage Boost effect from 25% to 15%.

ADJUSTED OR REMOVED

Ever-Burning Bond (Human Torch - Spider-Man)

  • This fiery partnership has been extinguished! Team-up removed!

Rocket Network (Rocket Raccoon - Peni Parker/Star-Lord)

  • Peni Parker loses the Armored Spider-Nest ability she previously gained through her Team-Up with Rocket Raccoon.

 

NEW

Mr. Pool's Interdimensional Toy Box (Deadpool - Jeff the Land Shark)

It s a pocket universe of shenanigans!

  • Jeff gains the Jeff's Cuddle Buddy ability through his Team-Up with Deadpool.
  • As the Team-Up Anchor, Deadpool gains: Vanguard: +50 Health Duelist: +5% Damage Strategist: +5% Healing

Parker Power-Up (Peni Parker - Spider-Man)

Spiders stick together!

  • Spider-Man unlocks the new Sticky Spider-Bomb ability through his team-up with Peni Parker.
  • As the Team-Up Anchor, Peni Parker gains a Health increase of 50.

The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more!