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Duelist · Natalia Alianovna Romanova (Наталья Альяновна Романова)

Black Widow

Trained from childhood in the infamous Red Room, Natasha Romanova became one of the most feared spies and saboteurs in the world. For years, she put her unrivaled combat skills to use as a member of the Avengers, keeping pace with some of the most powerful beings who ever lived.

Imbued with supersoldier-like treatments that vastly extended her lifespan, Black Widow outlived most of her enemies and allies. But her fight still rages on decades into the future, where she leads the Red Room in its ongoing effort to overthrow the tyrannical Doom 2099.

Biography: marvelrivals.com

Black Widow
difficulty
4/5
shortest cooldown
10s

Abilities

Normal Attack

Widow's Bite BatonLMB

Strike with the enhanced electric batons.

CastingMelee
Damage45
Range3m
Attack interval0.5s
Red Room RifleLMB

Attack with the Red Room Rifle.

CastingHitscan
Damage45 per round
Damage falloffBegins at 10m, decreasing to 65% at 40m
Ammo20
Firing interval0.25s
Critical hitYes

Abilities

Assassin's FocusQUltimate

Switch the Red Room Rifle to sniper mode. Shots fired in this state pierce through targets and deal increased damage.

Energy cost3100
Bullet damage160
Rounds6
Critical hitYes
Critical hit multiplier1.5x
Firing interval0.8s
Max duration12s
Electro-Plasma BlastRMB10 s

Fire an electro-plasma round forward. Upon hitting the environment or an enemy, it explodes and applies a Slow effect.

CastingCharged release, with delayed projectiles
Cooldown10s
Projectile speed100 m/s
Explosion range3.5m - 5m spherical radius (based on charge time)
Explosion damage50 - 70 (based on charge time)
Slow rate40%
Slow duration3s
Max charge time1s
Fleet FootShift

Dash forward and enable a powerful jump.

Movement boost33%
Edge DancerE15 s

Unleash a spinning kick to Launch Up enemies. Landing the hit will allow her to zip to the target with a grappling hook for a second kick.

Crowd control

CastingMelee
DamageKick: 35, Grapple Strike: 35
Cooldown15s
Kick range5m spherical radius
Max grapple strike targeting distance12m
Combo window duration5s
Stun duration0.2s
Widow's Bite SlamF15 s

Leap toward a target area and slam the ground with her Widow's Bite gauntlet, dealing damage to enemies within range.

CastingGround Target
Damage30
Cooldown15s
Damage range5m spherical radius

Team-Up Abilities

Allied AgentsPassive

with Hawkeye

Landing hits with Red Room Rifle builds Focus. At three stacks, enter a Focused state where the next bullet gains the Hunter's Sight effect, granting Damage Boost and pierce effects.

Enhanced effect: When teaming up with Hawkeye, landing a critical hit prevents the Focused state from expiring, allowing continuous enhanced fire until missing a crit.

Focus gained on hit1
Focus gained on critical hit2
Focused shot damage55 per round
Special effectUpon landing a critical hit while at 3 stacks of Focus, do not remove any Focus.
Burning BulletsPassive10 s

with Phoenix

Activation grants the Red Room Rifle a Fire Rate Boost. Additionally, the Plasma Cannon projectile becomes a hitscan laser that no longer requires charging.

Enhanced effect: When teaming up with Phoenix, her Plasma Cannon gains a second ability charge.

Red room rifle attack speed buff15%
Damage70
Cooldown10s
Explosion range5m spherical radius
Slow rate40%
Slow duration3s
Special effectPlasma Cannon has 2 charges.

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Patch 20261015

    Fixes

    • Black Widow's Bite Bounce: Addressed an issue where Black Widow had a small chance to be launched absurdly long distance when using her Widow's Bite Slam mobility. The Red Room reined in the recoil, Nat's strikes are back to pinpoint perfection.
  2. Balance 20260911
    • Red Room Rifle Damage Falloff: Adjust maximum Damage Falloff at 40m from 75% to 65%.
    • Increase the energy cost of Assassin's Focus (Ultimate Ability) from 2800 to 3100.
  3. Balance 20260711
    • Increase Red Room Rifle damage per hit from 40 to 45. Adjust max damage falloff from 80% at 40m to 75% at 40m.
    • Increase Electro-plasma Blast from 40 (no charge) - 60 (full charge) to 50 - 70.