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Duelist · Jean Elaine Grey-Summers

Phoenix

An Omega-level telepath and telekinetic, Jean Grey was already one of the most powerful Mutants on Earth. Her bond with the Phoenix Force — a cosmic entity embodying creation itself — made her one of the most powerful beings in the universe.

Jean and the Phoenix left Krakoa before the Timestream Entanglement struck. Their journey took them across the galaxy, saving countless civilizations. Sensing an unusual disturbance in time and space, Jean and the Phoenix decided to travel to Klyntar to eliminate the darkness at its source: Knull, the King in Black.

Biography: marvelrivals.com

Phoenix
difficulty
3/5
shortest cooldown
1s

Abilities

Normal Attack

Cosmic FlamesLMB

[OUTDATED] Launch a firey projectile forward, applying 1 Spark to enemies hit. Critical hits apply 2 Sparks. At 3 Sparks, Phoenix triggers a fiery explosion that applies 1 Spark to enemies around and Healing Over Time to self. Sparks from explosions will not stack within a brief period.

CastingHitscan
Damage65 per round
Damage falloffBegins at 10m, decreasing to 65% at 30m
Attack interval0.435s
Sparks applied on hit1
Sparks applied on critical hit2
SPARK EXPLOSIONS
Single-target damage45
Area damage20
Explosion range4m spherical radius
Bonus health gained5
Max bonus health25
Bonus health decayBonus Health begins decaying after 4s
Sparks applied on hit1

Abilities

Endsong InfernoQUltimate

Soar into the sky with the Phoenix and crash down onto a selected area, dealing devastating damage to enemies while creating a shockwave that destroys enemy Summons, Shields, and any Bonus Health. Enemies hit are applied with 2 Sparks.

Energy cost3100
DamageCentral Impact: 150, Shockwave: 50
Summon health500
Central impact range10m spherical radius
Max summon flight duration20s
Sparks applied on hit2
Properties• Upon contact, the shockwave destroys summons, barriers, and depletes all enemy Bonus Health. • Restore all health once returning to normal state. • Phoenix has a temporary duration before allowing the summon to take flight, being invincible before doing so. • The summon starts slow and quickly ramps up in travel speed after a brief delay.
Psionic DetonationRMB10 s

Mark a targeted area with psionic energy, followed by a series of fiery explosions. The first blast Stuns enemies, while the subsequent two explosions inflict Slow. Applies 1 Spark to enemies hit.

Crowd control

Cooldown10s
Damage20 per explosion
First explosion rangeCylindrical spell field with a 2m radius and 4m height
Subsequent explosion rangeCylindrical spell field with a 3m radius and 6m height
Stun duration0.3s
Slow rate30%
Slow duration2s
Sparks applied on hit1
Telepathic IllusionShift12 s

Leave behind an illusion and instantly teleport in the desired direction, followed by detonating the illusion. Enemies hit are applied with 1 Spark.

Cooldown12s
Illusion detonation damage50
Illusion detonation range3m spherical radius
Dash distance8m
Sparks applied on hit1
Special effectPhoenix is immune to damage while teleporting.
Dark AscentE1 s

Merge with the Phoenix, entering a state of free flight and gaining a Movement Boost.

Cooldown1s
Max resource1200
Resource consumption400/s
Resource recovery120/s (begins immediately after ability ends)
Movement boost50%

Team-Up Abilities

Circle of LifeRMB

with Hela

Psionic Detonation is replaced by Phoenix Netherfire, applying a Telekinetic Mark to the targeted location. Upon hitting, it triggers an initial small explosion that briefly Stuns enemies, followed by two larger explosions that apply a Healing Reduction effect. Every single blast inflicts Sparks onto the enemies.

Enhanced effect: When teaming up with Hela, every blast in the sequence applies multiple stacks of Sparks to enemies caught within.

Crowd control

DamageFirst Explosion: 15, Subsequent Explosions: 20
Stun duration0.3s
Healing reduction40%
Healing reduction duration3s
Sparks applied on hit1
Sparks applied on hit2
Telekinetic BeatdownC10 s

with Rogue

Fire a telekinetic shockwave forward. If it lands, the Phoenix Force rushes the enemy and delivers a powerful punch. If there are other targets nearby, the Phoenix Force rapidly blinks between them to strike them as well, inflicting a Spark on each victim while healing Phoenix.

Enhanced effect: When teaming up with Rogue, add an additional Spark stack, gain more healing, and increase the maximum number of strikes.

Cooldown10s
Damage55
Chain attack detection range8m spherical radius
Health restored50 per hit
Max chain attacks3
Sparks applied on hit1
Max chain attacks4
Health restored65 per hit
Sparks applied on hit2

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20261009
    • Increase Cosmic Flames single-shot damage from 60 to 65. Increase direct damage upon detonating Sparks from 40 to 45, and the explosion damage from 15 to 20. Upon detonating Sparks, the self-heal effect has been removed, replaced with granting Bonus Health of 5 for 4s, capped at 25.
    • When Endsong Inferno (Ultimate Ability) explosion spell field and shockwave hit enemies, increase the number of Sparks applied from 1 to 2.
    • When selecting the Team-Up with Hela, reduce ability cooldown from 12s to 10s.
  2. Balance 20260807
    • Increase the damage dealt when detonating Sparks from 35 to 40, and increase the area damage from 12 to 15.
    • When selecting the Team-Up with Rogue, increase Telekinetic Beatdown damage dealt from 45 to 55.
  3. Balance 20260711
    • Increase Cosmic Flames damage per hit from 55 to 60.
    • When selecting the Team-Up with Rogue, increase both direct hit damage and subsequent ricochet damage from 40 to 45, and reduce ability cooldown from 12s to 10s.
  4. Balance 20260710
    • Increase Endsong Inferno (Ultimate Ability) Explosion Damage from 140 to 150.
    • Remove Team-Up Anchor bonus 10% Damage Boost.
  5. Balance 20260612
    • Reduce the Healing Over Time provided after detonating Sparks from 10/s to 5/s.
    • Cosmic Flames Damage Falloff: Adjust maximum damage falloff at 30m from 75% to 65% (the distance to KO a 250 Health enemy with two critical hits is shortened from 18m to 16m; at maximum falloff, single hit damage is reduced from 45 to 39; the number of hits required to KO a 250 Health enemy is increased from 5 to 6).
  6. Balance 20260213
    • Reduce base health from 275 to 250.
  7. Balance 20251212
    • During Endsong Inferno (Ultimate Ability), increase Phoenix summon Health from 400 to 500.
  8. Balance 20251010
    • Melee attacks no longer stack Sparks.
    • Primary Weapon ammo no longer replenishes during Dark Ascent. New: Added 1s of cooldown to Dark Ascent.