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Tank · Steven "Steve" Rogers

Captain America

In hopes of serving his country during World War II, young Steve Rogers volunteered for an experiment that enhanced his strength, speed, and agility, making him America's first super soldier. As Captain America, he proudly fought enemy forces until he became frozen in ice and lost to the ages.

Discovered and unthawed in the 2099, Captain America began battling the threats of tomorrow — including Doom 2099. Now, he fights alongside the Avengers to prevent the desperate future he awoke in.

Biography: marvelrivals.com

Captain America
difficulty
3/5
shortest cooldown
1s

Abilities

Normal Attack

Sentinel StrikeLMB

Get up close to strike enemies. Landing the second hit enables a shield throw that can ricochet four times.

CastingMelee/Projectile
DamageMelee: 45, Shield Throw: 45
RangeMelee: 4m, Shield Throw: 25m
Attack interval[Melee] First Strike: 0.4s, Second Strike: 0.5s [Shield Throw] First Throw: 0.5s, Second Throw: 0.57s
Shield throw charges4
Shield projectile speed60m/s
Special effects• After landing two melee strikes, enable a 5-second window of time to use four shield throw attacks. • The shield homes in on targets near the player's crosshair. • Melee attacks can be bound seperately from using shield throw attacks.

Abilities

Freedom ChargeQUltimate

Shield held high, carve a path forward, granting both himself and allies along the path continuous Bonus Health and Movement Boosts. Allies also gain Ultimate Ability Charge Acceleration. Using Living Legend and Leading Dash while this ability is active can Launch Up enemies.

Crowd control

CastingActivation
Energy cost3100
Duration10s
Path radiusSpherical spell field with a 4m radius enveloping the caster, and a spell area with a width of 4m along the path
Path duration5s
Bonus health on activationSelf: 150, Ally: 100
Bonus health rateSelf: 100/s, Ally: 60/s
Movement boost30%
Ult charge efficiency boost20%
Living LegendRMB1 s

Raise the shield to deflect incoming Projectiles, sending them ricocheting in random directions.

CastingChanneled
Shield health350
Cooldown1s (dropped) - 5s (destroyed)
Shield health recoveryBegins recovering 50 HP/s after 4s
Deflected projectile damage loss50%
Special effectInflicts a minor movespeed penalty while the shield is raised.
Leading DashShift

Boost speed and enable Fearless Leap to leap into the air.

CastingChanneled
Movement boost33.40%
Fearless leap jump height5m
Vibranium Energy SawE6 s

Hurl the energy-charged shield to strike enemies in a path.

CastingRicocheting Projectile
Base damage70
Damage loss20% per bounce
Cooldown6s
Projectile range25m
Projectile speed60m/s
Max ricochets3
Liberty RushF10 s

Raise the shield and charge forward.

CastingDash
Damage30
Cooldown10s
Dash distance12m
Special effectGain Unstoppable during the dash.
Super-Soldier SlamLMB12 s

Slam down from the sky onto the targeted area, Launching Up enemies.

Crowd control

CastingGround Target
Damage30
Cooldown12s
Max target distance20m (horizontal)

Team-Up Abilities

Voltaic UnionC15 s

with Thor

Modify Sentinel Strike into a Lightning Shield projectile. After landing two hits, Captain America launches the piercing Lightning Shield four times.

Enhanced effect: When teaming up with Thor, the lightning energy imbued in the shield intensifies. Each hit from the Lightning Shield triggers an extra burst of damage in the surrounding area.

Cooldown15s
Duration10s
Lightning shield throw damage45
Splash damage5
Splash damage range3m spherical radius
Stars AlignedC12 s

with Winter Soldier

Captain America can leap directly to a teammate, providing Bonus Health to both himself and the ally, while redirecting a portion of their incoming damage to himself.

Enhanced effect: When teaming up with Winter Soldier, the duo can trigger a mutual rally. Upon confirmation, they charge at one another, slamming together to grant Bonus Health and Movement Speed to all nearby friends. The original effect remains, now additionally granting a Speed Boost to the targeted teammate.

Cooldown12s
Bonus health gained150 (self and ally)
Damage absorption duration2s
Special effectGain a short boost of movement speed after landing.
Movement boost1.5m/s

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260911
    • Increase base Health from 300 to 350.
    • Remove Vibranium Energy Saw bounce damage falloff.
    • When selecting the Team-Up with Thor, increase Voltaic Union duration from 7s to 10s.
    • When selecting the Team-Up with Winter Soldier, slightly increase movement speed after using Stars Aligned.
  2. Balance 20260710
    • Reduce base Health from 600 to 300. Add 300 Regenerative Shield.
    • Remove the Team-Up Anchor 100 Bonus Health. (Total Health reduced from 700 to 600).
  3. Balance 20260320
    • Increase the Damage dealt by the first two hits of Sentinel Strike and melee attacks from 40 to 45. (Dev Note: Now, when Cap brawls up close, his melee attacks will dish out the same damage as the final four hits of his shield throw combo. By weaving melee strikes with his Leading Dash ability, players can maintain that classic, fluid combo feel without sacrificing close-quarters damage. Plus, paired with our previous tweaks, the Star-Spangled Man with a Plan now boasts much more reliable damage at mid-range too!)
  4. Balance 20260116
    • Reduce Vibranium Energy Saw cooldown from 8s to 6s.
  5. Balance 20250912
    • Remove Team-Up Anchor bonus 5% Damage boost.