Unique hero · Wade Winston Wilson
Deadpool
Wade Wilson prides himself on taking the kinds of jobs that other mercenaries are smart enough to turn down. When Deadpool can't win a battle with humor, charisma, and an endless supply of brutal weapons, he knows his healing factor will pick up the slack!
After the Timestream Entanglement, Deadpool was recruited by the Collector to "save" rare specimens from various realities on the brink of collapse. When tasked with hunting down Rogue and Gambit, however, Deadpool betrayed his benefactor and helped his old friends escape from the Collector's Museum.
Biography: marvelrivals.com

- shortest cooldown
- 6s
Abilities
Vanguard / Guns
Normal Attack
Dual Desert Eagles - VanguardLMB
Shoot enemies with dual Desert Eagles.
| Casting | Hitscan |
|---|---|
| Damage | 36 per round |
| Damage falloff | Begins at 15m, decreasing to 75% at 30m |
| Fire rate | 2.5 rounds/s |
| Ammo | 30 |
| Critical hit | Yes |
Abilities
The Ban HammerQ60 s
Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.
| Damage | 35 (on missed ability) |
|---|---|
| Bonus health gained | 60 (on missed ability) 300 (on activation) |
| Healing over time | 35/s |
| Cooldown | 60s |
| Duration | 8s |
Slice And Dice!lshift
Switch to dual katanas.
Deadpool In Your Area - VanguardE12 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed.
| Damage | 10/s |
|---|---|
| Cooldown | 12s |
| Duration | 5s |
| Attack speed boost | Dual Desert Eagles: 40%, Kick@$$ Katanas: 60% |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. |
Upgrade!F
Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.
| Upgrading properties | • Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP. |
|---|
Bunny BounceSpace6 s
Perform a double jump. Using Bunny Bounce over others' heads or off vertical walls during The Big Test and The Big Test - Upgraded refreshes the cooldown. Stomping enemies deals damage.
| Jump distance | 16m |
|---|---|
| Cooldown | 6s |
| Special effect | If The Big Test is active, jumping off walls or enemies/allies reduces the cooldown to 0.5s. |
Magical Unicorn Shield!RMB12 s
Throw a plush toy forward; upon landing, it generates a spherical shield that blocks enemy attacks.
| Cooldown | 12s |
|---|---|
| Barrier health | 300 |
| Barrier duration | 4s |
Healing FactorPassive
Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
| Healing over time | Passive: 25/s, Trigger: 50/s |
|---|---|
| Trigger cooldown | 45s |
| Special effects | • Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time. |
Maximum FlairPassive
Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
| Rating properties | • Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated. |
|---|
Team-Up Abilities
"Hel-Yeah, Honey"Passive
with Hela
Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.
Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
| Kick@$$ katanas detonation damage | 5 + 1.5% Max Health |
|---|---|
| Special effect | Both Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time. |
Gumbo ChimichangasC15 s
with Gambit
Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.
Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Crowd control
| Landing damage | 60 |
|---|---|
| Landing spell field range | 5m spherical radius |
| Cooldown | 15s |
| Cooldown | 10s |
| Stun duration | 0.3s |
Vanguard / Swords
Normal Attack
Kick@$$ Katana - VanguardLMB
Slash forward with dual katanas.
| Casting | Melee |
|---|---|
| Damage | 30 |
| Range | 4m |
| Attack interval | 1st & 3rd Strike: 0.6s, 2nd Strike: 0.53s |
Abilities
The Big TestQ60 s
Initiate a challenge for yourself, gaining minor Speed Boost and Healing Over Time. Also recharge Hazardous Hijinks - Vanguard attempts, while granting Bonus Health to self and surrounding allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, and refresh Healing Factor cooldown.
| Duration | Challenge: 12s, Jackpot: 6s |
|---|---|
| Boost range | 6m spherical radius |
| Bonus health gained | Self: 300, Ally: 50 |
| Healing over time | Challenge: 50/s, Jackpot: 100/s |
| Movement boost | Challenge: 15%, Jackpot: 30% |
| Cooldown | 60s |
| Special effects | • Land Bunny Bounce or Hazardous Hijinx five times within the challenge duration to earn the Jackpot. • Refresh the cooldown/charges for Hazardous Hijinx upon initiating the challenge, and refresh the cooldown of Healing Factor upon earning the jackpot. |
Lock And Load!lshift
Switch to dual pistols.
Deadpool In Your Area - VanguardE12 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed.
| Damage | 10/s |
|---|---|
| Cooldown | 12s |
| Duration | 5s |
| Attack speed boost | Dual Desert Eagles: 40%, Kick@$$ Katanas: 60% |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. |
Upgrade!F
Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.
| Upgrading properties | • Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP. |
|---|
Bunny BounceSpace6 s
Perform a double jump. Using Bunny Bounce over others' heads or off vertical walls during The Big Test and The Big Test - Upgraded refreshes the cooldown. Stomping enemies deals damage.
| Jump distance | 16m |
|---|---|
| Cooldown | 6s |
| Special effect | If The Big Test is active, jumping off walls or enemies/allies reduces the cooldown to 0.5s. |
Hazardous Hijinks - VanguardRMB10 s
Dash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks 2.0, up to two times.
| Damage | 40 |
|---|---|
| Cooldown | 10s |
| Dash distance | 12m |
| Chain dash window | 5s (resets after each dash hit) |
| Max dash activations | 3 |
Healing FactorPassive
Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
| Healing over time | Passive: 25/s, Trigger: 50/s |
|---|---|
| Trigger cooldown | 45s |
| Special effects | • Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time. |
Maximum FlairPassive
Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
| Rating properties | • Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated. |
|---|
Team-Up Abilities
"Hel-Yeah, Honey"Passive
with Hela
Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.
Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
| Kick@$$ katanas detonation damage | 5 + 1.5% Max Health |
|---|---|
| Special effect | Both Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time. |
Gumbo ChimichangasC15 s
with Gambit
Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.
Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Crowd control
| Landing damage | 60 |
|---|---|
| Landing spell field range | 5m spherical radius |
| Cooldown | 15s |
| Cooldown | 10s |
| Stun duration | 0.3s |
Vanguard / Ability Upgrades
Normal Attack
Dual Desert Eagles - Vanguard UpgradedLMB
Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
| Casting | Hitscan |
|---|---|
| Damage | 40 per round |
| Damage falloff | Begins at 15m, decreasing to 75% at 30m |
| Fire rate | 2.5 rounds/s |
| Ammo | 40 |
| Critical hit | Yes |
| EXPLOSIVE PROJECTILE | |
| Damage | 25 |
| Blast radius | 3m spherical radius |
| Launch interval | The projectile is launched after every 5 bullets fired |
| Projectile speed | 60m/s |
Kick@$$ Katana - Vanguard UpgradedLMB
Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Bounce, your next attack is guaranteed to be stabs.
| Casting | Melee |
|---|---|
| Damage | 35 |
| Range | 4m |
| Attack interval | 1st & 3rd Strike: 0.5s, 2nd Strike: 0.43s |
| Special effect | • Bouncing off an enemy automatically converts the next attack into the jab strike, which can deal critical damage when directly above a target. |
Abilities
The Ban Hammer - UpgradedQ60 s
Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.
| Damage | 35 (on missed ability) |
|---|---|
| Bonus health gained | 70 (on missed ability) 200 (on activation) |
| Healing over time | 25/s |
| Automatic damage dealt | 25 (every 1s) |
| Cooldown | 60s |
| Duration | 8s |
The Big Test - UpgradedQ60 s
Initiate a challenge for yourself, gaining minor Speed Boost and Healing Over Time. Also recharge Hazardous Hijinks - Vanguard attempts, while granting Bonus Health to self and surrounding allies. Hit enough enemies with the indicated abilities in time to refresh Healing Factor cooldown and gain greatly enhanced Speed and Healing. For some time after, dealing damage grants Bonus Health to self and nearby allies.
| Duration | Challenge: 12s, Jackpot: 6s |
|---|---|
| Boost range | 6m spherical radius |
| Bonus health gained | Self: 300, Ally: 50 |
| Healing over time | Challenge: 50/s, Jackpot: 100/s |
| Movement boost | Challenge: 15%, Jackpot: 30% |
| Cooldown | 60s |
| Special effects | • Land Bunny Bounce or Hazardous Hijinx five times within the challenge duration to earn the jackpot. • Refresh the cooldown/charges for Hazardous Hijinx upon initiating the challenge, and refresh the cooldown of Healing Factor upon earning the jackpot. • Dealing damage during the jackpot grants Bonus Health to self and nearby allies. |
Deadpool In Your Area - Vanguard UpgradedE12 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed. Allies within range also gain Damage Reduction. If enemies don't escape in time, the bottom of their screen gets further blocked.
| Damage | 10/s |
|---|---|
| Cooldown | 12s |
| Duration | 5s |
| Attack speed boost | Dual Desert Eagles: 40%, Kick@$$ Katanas: 60% |
| Damage reduction | Self: 35%, Ally: 25% |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. • Enemies within the radius have their health bar taped over if they stay in for too long. |
Magical Unicorn Shield! - UpgradedRMB12 s
Throw a golden plush toy forward; upon landing, it generates a large spherical shield that blocks enemy attacks.
| Cooldown | 12s |
|---|---|
| Barrier health | 400 |
| Barrier duration | 4s |
Hazardous Hijinks - Vanguard UpgradedRMB
Dash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction, up to 2 times within a short period.
| Damage | 40 |
|---|---|
| Charges | 2 |
| Recharge time | 10s per charge |
| Dash distance | 12m |
| Chain dash window | 5s (resets after each dash hit) |
| Max dash activations | 3 |
| Special effect | Bounce into the air after landing a dash. |
Duelist / Guns
Normal Attack
Dual Desert Eagles - DuelistLMB
Shoot enemies with dual Desert Eagles.
| Casting | Hitscan |
|---|---|
| Damage | 42 per round |
| Damage falloff | Begins at 18m, decreasing to 80% at 30m |
| Fire rate | 2.5 rounds/s |
| Ammo | 30 |
| Critical hit | Yes |
Abilities
Skill IssueQ60 s
Select an enemy to taunt. They take damage whenever they miss an ability during the effect.
| Damage | 60 (on missed ability) |
|---|---|
| Cooldown | 60s |
| Duration | 8s |
Slice And Dice!lshift
Switch to dual katanas.
Deadpool In Your Area - DuelistE12 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.
| Damage | 15/s |
|---|---|
| Cooldown | 12s |
| Duration | 5s |
| Damage reduction | 20% (self) |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. |
Upgrade!F
Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.
| Upgrading properties | • Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP. |
|---|
Bunny HopSpace6 s
Perform a double jump. Using Bunny Hop over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants Bonus Health and deals damage.
| Jump distance | 16m |
|---|---|
| Cooldown | 6s |
| Stomp damage | 25 |
| Bonus health gained | 25 (on stomp) |
| Max bonus health | 50 |
| Special effect | Jumping off walls or enemies/allies reduces the cooldown to 0.5s. |
Headshot! - DuelistRMB10 s
Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.
| Casting | Single-cast projectile with delayed impact that also generates a spell field |
|---|---|
| Impact damage | Unleash: 30, Retract: 25 |
| Spin damage | 15/s |
| Cooldown | 10s |
| Projectile speed | 80m/s |
| Spin damage radius | 4m spherical radius |
| Spin duration | 1s |
Healing FactorPassive
Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
| Healing over time | Passive: 25/s, Trigger: 50/s |
|---|---|
| Trigger cooldown | 45s |
| Special effects | • Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time. |
Maximum FlairPassive
Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
| Rating properties | • Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated. |
|---|
Team-Up Abilities
"Hel-Yeah, Honey"Passive
with Hela
Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.
Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
| Kick@$$ katanas detonation damage | 5 + 2% Max Health |
|---|---|
| Special effect | Both Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time. |
Gumbo ChimichangasC15 s
with Gambit
Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.
Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Crowd control
| Landing damage | 90 |
|---|---|
| Landing spell field range | 5m spherical radius |
| Cooldown | 15s |
| Cooldown | 10s |
| Stun duration | 0.3s |
Duelist / Swords
Normal Attack
Kick@$$ Katana - DuelistLMB
Slash forward with dual katanas.
| Casting | Melee |
|---|---|
| Damage | 40 |
| Range | 4m |
| Attack interval | 1st & 3rd Strike: 0.6s, 2nd Strike: 0.53s |
Abilities
Pop Quiz!Q60 s
Initiate a challenge for yourself while gaining minor Speed Boost and Healing Over Time. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed and Healing.
| Duration | Challenge: 12s, Jackpot: 6s |
|---|---|
| Healing over time | Challenge: 35/s, Jackpot: 70/s |
| Movement boost | Challenge: 15%, Jackpot: 30% |
| Cooldown | 60s |
| Special effect | Land Bunny Hop or Hazardous Hijinx seven times within the challenge duration to earn the Jackpot. |
Lock And Load!lshift
Switch to dual pistols.
Deadpool In Your Area - DuelistE12 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.
| Damage | 15/s |
|---|---|
| Cooldown | 12s |
| Duration | 5s |
| Damage reduction | 20% (self) |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. |
Upgrade!F
Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.
| Upgrading properties | • Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP. |
|---|
Bunny HopSpace6 s
Perform a double jump. Using Bunny Hop over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants Bonus Health and deals damage.
| Jump distance | 16m |
|---|---|
| Cooldown | 6s |
| Stomp damage | 25 |
| Bonus health gained | 25 (on stomp) |
| Max bonus health | 50 |
| Special effect | Jumping off walls or enemies/allies reduces the cooldown to 0.5s. |
Hazardous Hijinks - DuelistRMB
Dash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks - Duelist, up to two times.
| Damage | 40 |
|---|---|
| Charges | 2 |
| Recharge time | 10s per charge |
| Dash distance | 12m |
| Chain dash window | 5s (resets after each dash hit) |
| Max dash activations | 3 |
Healing FactorPassive
Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
| Healing over time | Passive: 25/s, Trigger: 50/s |
|---|---|
| Trigger cooldown | 45s |
| Special effects | • Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time. |
Maximum FlairPassive
Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
| Rating properties | • Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated. |
|---|
Team-Up Abilities
"Hel-Yeah, Honey"Passive
with Hela
Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.
Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
| Kick@$$ katanas detonation damage | 5 + 2% Max Health |
|---|---|
| Special effect | Both Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time. |
Gumbo ChimichangasC15 s
with Gambit
Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.
Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Crowd control
| Landing damage | 90 |
|---|---|
| Landing spell field range | 5m spherical radius |
| Cooldown | 15s |
| Cooldown | 10s |
| Stun duration | 0.3s |
Duelist / Ability Upgrades
Normal Attack
Dual Desert Eagles - Duelist UpgradedLMB
Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
| Casting | Hitscan |
|---|---|
| Damage | 46 per round |
| Damage falloff | Begins at 18m, decreasing to 80% at 30m |
| Fire rate | 2.5 rounds/s |
| Ammo | 40 |
| Critical hit | Yes |
| EXPLOSIVE PROJECTILE | |
| Damage | 25 |
| Blast radius | 3m spherical radius |
| Launch interval | The projectile is launched after every 5 bullets fired |
| Projectile speed | 60m/s |
Kick@$$ Katana - Duelist UpgradedLMB
Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Hop, your next attack is guaranteed to be stabs.
| Casting | Melee |
|---|---|
| Damage | 45 |
| Range | 4m |
| Attack interval | 1st & 3rd Strike: 0.5s, 2nd Strike: 0.43s |
| Special effect | • Bouncing off an enemy automatically converts the next attack into the jab strike, which can deal critical damage when directly above a target. |
Abilities
Skill Issue - UpgradedQ60 s
Select an enemy to taunt, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and Vulnerability.
| Damage | 60 (on missed ability) |
|---|---|
| Vulnerability stacks inflicted | 10% (per ability missed) |
| Max vulnerability effect | 40% |
| Automatic damage dealt | 25 (every 1s) |
| Cooldown | 60s |
| Duration | 8s |
Pop Quiz! - UpgradedQ60 s
Initiate a challenge for yourself while gaining minor Speed Boost, Healing Over Time, and Damage Boost. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, Damage, and refresh all cooldowns except Healing Factor.
| Duration | Challenge: 12s, Jackpot: 8s |
|---|---|
| Healing over time | Challenge: 30/s, Jackpot: 60/s |
| Movement boost | Challenge: 15%, Jackpot: 30% |
| Damage boost | Challenge: 15%, Jackpot: 30% |
| Cooldown | 60s |
| Special effects | • Land Bunny Hop or Hazardous Hijinx seven times within the challenge duration to earn the Jackpot. • Refresh all ability cooldowns except for Healing Factor upon earning the Jackpot. |
Deadpool In Your Area - Duelist UpgradedE12 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction. If enemies don't escape in time, the bottom of their screen gets further blocked.
| Damage | 15/s |
|---|---|
| Cooldown | 12s |
| Duration | 5s |
| Damage reduction | 35% (self) |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. • Enemies within the radius have their health bar taped over if they stay in for too long. |
Headshot! - Duelist UpgradedRMB10 s
Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.
| Casting | Single-cast projectile with delayed impact that also generates a spell field |
|---|---|
| Impact damage | Unleash: 30, Retract: 25 |
| Spin damage | 15/s |
| Explosion damage | 45 (after third throw) |
| Cooldown | 10s |
| Projectile speed | 80m/s |
| Spin damage radius | 4m spherical radius |
| Spin duration | 1st & 2nd Throw: 1s, 3rd Throw: 2s |
Hazardous Hijinks - Duelist UpgradedRMB
Dash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction.
| Damage | 40 |
|---|---|
| Charges | 2 |
| Recharge time | 10s per charge |
| Dash distance | 12m |
| Max dash activations | ∞ (only resets on missed dash) |
| Special effect | Bounce into the air after landing a dash. |
Strategist / Guns
Normal Attack
Dual Desert Eagles - StrategistLMB
Shoot forward with dual Desert Eagles to heal allies or deal damage to enemies
| Casting | Hitscan |
|---|---|
| Damage | 25 per round |
| Damage falloff | Begins at 15m, decreasing to 50% at 30m |
| Healing | 45 per round |
| Fire rate | 2.5 rounds/s |
| Ammo | 30 |
| Critical hit | Yes |
Abilities
Pwnage PoundQ60 s
Select an enemy to Taunt. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.
| Damage | 60 (on missed ability) |
|---|---|
| Healing | 80 (on missed ability) |
| Healing range | 8m spherical radius |
| Healing over time | 80/s |
| Cooldown | 60s |
| Duration | 8s |
Slice And Dice!lshift
Switch to dual katanas.
Deadpool In Your Area - StrategistE10 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while healing allies in range.
| Damage | 10/s |
|---|---|
| Healing | 60/s |
| Cooldown | 10s |
| Duration | 5s |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. |
Upgrade!F
Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.
| Upgrading properties | • Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP. |
|---|
Healing HopSpace6 s
Perform a double jump. Using Healing Hop over others' heads or off walls refreshes the cooldown. Stomping enemies deals damage, while bouncing on allies provides healing.
| Jump distance | 16m |
|---|---|
| Cooldown | 6s |
| Stomp damage | 25 |
| Stomp healing | 35 |
| Special effect | Jumping off walls or enemies/allies reduces the cooldown to 0.5s. |
Bouncing Bobblehead! - StrategistRMB8 s
Remove your Avatar and throw it, damaging enemies along the path and nearby while also healing allies; after a short time, it returns to you.
| Casting | Single-cast projectile with delayed impact that also generates a spell field |
|---|---|
| Impact damage | Unleash: 20, Retract: 20 |
| Impact healing | Unleash: 40, Retract: 40 |
| Spin damage | 10/s |
| Spin healing | 50/s |
| Cooldown | 8s |
| Projectile speed | 80m/s |
| Spin damage/healing radius | 4m spherical radius |
| Spin duration | 1s |
Healing FactorPassive
Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
| Healing over time | Passive: 25/s, Trigger: 50/s |
|---|---|
| Trigger cooldown | 30s |
| Special effects | • Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time. |
Maximum FlairPassive
Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
| Rating properties | • Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated. |
|---|
Team-Up Abilities
"Hel-Yeah, Honey"Passive
with Hela
Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.
Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
| Kick@$$ katanas detonation damage | 5 + 0.5% Max Health |
|---|---|
| Self-healing upon detonation | 5 |
| Special effect | Both Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time. |
Gumbo ChimichangasC15 s
with Gambit
Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies and additionally heal allies.
Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Crowd control
| Landing damage | 35 |
|---|---|
| Landing healing | 65 |
| Landing spell field range | 5m spherical radius |
| Cooldown | 15s |
| Cooldown | 10s |
| Stun duration | 0.3s |
Strategist / Swords
Normal Attack
Kick@$$ Katana - StrategistLMB
Slash forward with dual katanas. Hits on enemies also heal nearby allies.
| Casting | Melee |
|---|---|
| Damage | 30 |
| Healing | 32 |
| Healing spell field range | 5m spherical radius |
| Range | 4m |
| Attack interval | 1st & 3rd Strike: 0.6s, 2nd Strike: 0.53s |
Abilities
Final ExamQ60 s
Initiate a challenge for yourself while gaining Healing Over Time for you and nearby allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Healing.
| Duration | Challenge: 12s, Jackpot: 6s |
|---|---|
| Healing over time | Challenge: 75/s, Jackpot: 100/s |
| Healing range | 8m spherical radius |
| Cooldown | 60s |
| Special effect | Land Healing Hop, Healing Hijinx, or Bouncing Bobblehead eight times within the challenge duration to earn the Jackpot. |
Lock And Load!lshift
Switch to dual pistols.
Deadpool In Your Area - StrategistE10 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while healing allies in range.
| Damage | 10/s |
|---|---|
| Healing | 60/s |
| Cooldown | 10s |
| Duration | 5s |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. |
Upgrade!F
Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.
| Upgrading properties | • Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP. |
|---|
Healing HopSpace6 s
Perform a double jump. Using Healing Hop over others' heads or off walls refreshes the cooldown. Stomping enemies deals damage, while bouncing on allies provides healing.
| Jump distance | 16m |
|---|---|
| Cooldown | 6s |
| Stomp damage | 25 |
| Stomp healing | 35 |
| Special effect | Jumping off walls or enemies/allies reduces the cooldown to 0.5s. |
Healing Hijinks - StrategistRMB
Dash forward and slash, striking enemies in your path while healing allies in range.
| Damage | 30 |
|---|---|
| Healing | 45 |
| Healing spell field range | 5m spherical radius |
| Charges | 2 |
| Recharge time | 10s per charge |
| Dash distance | 12m |
Healing FactorPassive
Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
| Healing over time | Passive: 25/s, Trigger: 50/s |
|---|---|
| Trigger cooldown | 30s |
| Special effects | • Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time. |
Maximum FlairPassive
Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
| Rating properties | • Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated. |
|---|
Team-Up Abilities
"Hel-Yeah, Honey"Passive
with Hela
Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.
Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.
| Kick@$$ katanas detonation damage | 5 + 0.5% Max Health |
|---|---|
| Self-healing upon detonation | 5 |
| Special effect | Both Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time. |
Gumbo ChimichangasC15 s
with Gambit
Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies and additionally heal allies.
Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.
Crowd control
| Landing damage | 35 |
|---|---|
| Landing healing | 65 |
| Landing spell field range | 5m spherical radius |
| Cooldown | 15s |
| Cooldown | 10s |
| Stun duration | 0.3s |
Strategist / Ability Upgrades
Normal Attack
Dual Desert Eagles - Strategist UpgradedLMB
Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji that damages enemies and heals allies.
| Casting | Hitscan |
|---|---|
| Damage | 28 per round |
| Damage falloff | Begins at 15m, decreasing to 50% at 30m |
| Healing | 50 per round |
| Fire rate | 2.5 rounds/s |
| Ammo | 40 |
| Critical hit | Yes |
| EXPLOSIVE PROJECTILE | |
| Damage | 20 |
| Healing | Projectile: 15, Spell Field: 40 |
| Blast radius | 3m spherical radius |
| Launch interval | The projectile is launched after every 5 bullets fired |
| Projectile speed | 60m/s |
Kick@$$ Katana - Strategist UpgradedLMB
Slash forward with dual katanas. Stabs can deal critical hits. After a Healing Hop, your next attack is guaranteed to be stabs.
| Casting | Melee |
|---|---|
| Damage | 35 |
| Healing | 35 |
| Healing spell field range | 8m spherical radius |
| Range | 4m |
| Attack interval | 1st & 3rd Strike: 0.5s, 2nd Strike: 0.43s |
| Special effects | • Bouncing off an enemy automatically converts the next attack into the jab strike, which can deal critical damage when directly above a target. • A critical hit is also guarenteed after stomping an enemy with Healing Hop. |
Abilities
Pwnage Pound - UpgradedQ60 s
Select an enemy to Taunt and deal continuous damage. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.
| Damage | 60 (on missed ability) |
|---|---|
| Healing | 90 (on missed ability) |
| Healing range | 8m spherical radius |
| Healing over time | 100/s |
| Automatic damage dealt | 25 (every 1s) |
| Cooldown | 60s |
| Duration | 8s |
Final Exam - UpgradedQ60 s
Initiate a challenge for yourself while gaining Healing Over Time for you and nearby allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Healing, Bonus Health, and refresh the cooldown of Healing Factor.
| Duration | Challenge: 12s, Jackpot: 8s |
|---|---|
| Healing over time | Challenge: 80/s, Jackpot: 120/s |
| Healing rangr | 8m spherical radius |
| Bonus health gained | 300 (instantly begins decaying after earning Jackpot) |
| Cooldown | 60s |
| Special effects | • Land Healing Hop, Healing Hijinx, or Bouncing Bobblehead eight times within the challenge duration to earn the Jackpot. • Refresh the cooldown of Healing Factor when earning the Jackpot. |
Deadpool In Your Area - Strategist UpgradedE10 s
Taunt and deal continuous damage to nearby enemies, disrupting their vision while providing nearby allies with healing and a Damage Boost. If enemies don't escape in time, the bottom of their screen gets further blocked.
| Damage | 30/s |
|---|---|
| Healing | 70/s |
| Cooldown | 10s |
| Duration | 5s |
| Taunt radius | Cylindrical spell field with a 6m radius and height of 6m |
| Damage needed to remove taunt | 100 |
| Properties | • Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. • Enemies within the radius have their health bar taped over if they stay in for too long. |
Bouncing Bobblehead - UpgradedRMB8 s
Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time while also healing allies; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.
| Casting | Single-cast projectile with delayed impact that also generates a spell field |
|---|---|
| Impact damage | Unleash: 25, Retract: 20 |
| Impact healing | Unleash: 45, Retract: 30 |
| Spin damage | 10/s |
| Spin healing | 55/s |
| Explosion damage | 20 (after third throw) |
| Explosion healing | 70 (after third throw) |
| Cooldown | 8s |
| Projectile speed | 80m/s |
| Spin damage/healing radius | 4m spherical radius |
| Spin duration | 1st & 2nd Throw: 1s, 3rd Throw: 2s |
Healing Hijinks - UpgradedRMB
Dash forward and slash, striking enemies in your path while healing allies in range. Each hit refreshes the cooldown and launches you in your chosen direction, up to 2 times within a short period.
| Damage | 40 |
|---|---|
| Healing | 55 |
| Healing spell field range | 8m spherical radius |
| Charges | 2 |
| Recharge time | 10s per charge |
| Dash distance | 12m |
| Chain dash window | 5s (resets after each dash hit) |
| Max dash activations | 3 |
| Special effect | Bounce into the air after landing a dash. |
Ability data: Marvel Rivals Wiki (CC BY-SA).
Guides
The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.
Guides on YouTubeChange history
Fixes
- Deadpool's Clone Conundrum: Fixed an issue in Clone Rumble where players were unable to switch Team-Ups when randomized as Deadpool. Wade got a little too attached, but we've untangled the Merc with a Mouth so he can swap his besties at will!
- Dual Desert Eagles & Dual Desert Eagles - Upgraded Damage Falloff: Adjust maximum Damage Falloff at 30m from 50% to 75%
- Increase healing gained during The Ban Hammer and The Ban Hammer - Upgraded from 25/s to 35/s. Increase Bonus Health gained when releasing The Ban Hammer (Ultimate Ability) and The Big Test (Ultimate Ability) from 200 to 300..
- Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values.
- Increase Dual Desert Eagles - Duelist single shot damage from 38 to 42.
- Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values.
- Increase base Health from 250 to 275.
- Reduce Deadpool In Your Area - Strategist and Deadpool In Your Area - Strategist Upgraded cooldown from 12s to 10s.
- Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values.
- Increase Dual Desert Eagles - Vanguard single-shot damage from 34 to 36 (standard) and from 39 to 40 (upgraded).
- Deadpool In Your Area - Upgraded (Vanguard): Increase the Damage Reduction provided to allies from 20% to 25% and from 30% to 35% for Deadpool.
- Increase base Health from 450 to 500.
- Remove the Team-Up Anchor 50 Bonus Health.
- Remove Team-Up Anchor bonus 5% Damage Boost.
- Remove Team-Up Anchor bonus 5% Healing Boost.
- In gun form, increase Bouncing Bobblehead continuous healing provided by the spell field from 40/s to 50/s (standard); and from 50/s to 55/s (upgraded).
- Reduce The Ban Hammer (Gun Form Ultimate Ability) Bonus Health gained per hammer hit from 80 to 60 (standard) and from 80 to 70 (upgraded).
- Reduce The Ban Hammer (Gun Form Ultimate Ability) damage dealt per hammer hit from 45 to 35.
- Reduce bonus Attack Speed provided by Deadpool in Your Area - Vanguard to Dual Desert Eagles - Vanguard from 60% to 40%.
Fixes
- Deadpool's Director's Cut: Fixed a visual bug in Match Highlights where Deadpool's Role could be displayed incorrectly. Wade tried to hack the UI to mess with everyone, but we caught him red-handed!
- Slightly reduced Deadpool's mobility. (We noticed some players using extreme inputs to execute a rapid cycle combo of Kick@$$ Katanas -> Hazardous Hijinks -> Bunny Hop. This change will limit the burst potential of these extreme maneuvers while having almost no impact on players using normal inputs.)
- Bunny Bounce (Vanguard), Bunny Hop (Duelist), and Healing Hop (Strategist) now have a 0.5s cooldown after a successful refresh. (Note: Because this cooldown is so short, it will not be displayed on the ability icon.)
- Increase Healing Amount gained when releasing Pop Quiz! (Ultimate Ability) from 30 to 35 and from 60 to 70 upon passing the challenge.
Fixes
- Deadpool's Screen Scene: We've adjusted the visual clutter from the 'Deadpool In Your Area' ability for all roles. Wade's still got your back, just not blocking the whole screen anymore. Maximum effort, sub-maximum interference!