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Unique hero · Wade Winston Wilson

Deadpool

Wade Wilson prides himself on taking the kinds of jobs that other mercenaries are smart enough to turn down. When Deadpool can't win a battle with humor, charisma, and an endless supply of brutal weapons, he knows his healing factor will pick up the slack!

After the Timestream Entanglement, Deadpool was recruited by the Collector to "save" rare specimens from various realities on the brink of collapse. When tasked with hunting down Rogue and Gambit, however, Deadpool betrayed his benefactor and helped his old friends escape from the Collector's Museum.

Biography: marvelrivals.com

Deadpool
shortest cooldown
6s

Abilities

Vanguard / Guns

Normal Attack

Dual Desert Eagles - VanguardLMB

Shoot enemies with dual Desert Eagles.

CastingHitscan
Damage36 per round
Damage falloffBegins at 15m, decreasing to 75% at 30m
Fire rate2.5 rounds/s
Ammo30
Critical hitYes

Abilities

The Ban HammerQ60 s

Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.

Damage35 (on missed ability)
Bonus health gained60 (on missed ability) 300 (on activation)
Healing over time35/s
Cooldown60s
Duration8s
Slice And Dice!lshift

Switch to dual katanas.

Deadpool In Your Area - VanguardE12 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed.

Damage10/s
Cooldown12s
Duration5s
Attack speed boostDual Desert Eagles: 40%, Kick@$$ Katanas: 60%
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool.
Upgrade!F

Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.

Upgrading properties• Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP.
Bunny BounceSpace6 s

Perform a double jump. Using Bunny Bounce over others' heads or off vertical walls during The Big Test and The Big Test - Upgraded refreshes the cooldown. Stomping enemies deals damage.

Jump distance16m
Cooldown6s
Special effectIf The Big Test is active, jumping off walls or enemies/allies reduces the cooldown to 0.5s.
Magical Unicorn Shield!RMB12 s

Throw a plush toy forward; upon landing, it generates a spherical shield that blocks enemy attacks.

Cooldown12s
Barrier health300
Barrier duration4s
Healing FactorPassive

Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.

Healing over timePassive: 25/s, Trigger: 50/s
Trigger cooldown45s
Special effects• Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time.
Maximum FlairPassive

Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.

Rating properties• Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated.

Team-Up Abilities

"Hel-Yeah, Honey"Passive

with Hela

Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.

Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Kick@$$ katanas detonation damage5 + 1.5% Max Health
Special effectBoth Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time.
Gumbo ChimichangasC15 s

with Gambit

Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.

Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Crowd control

Landing damage60
Landing spell field range5m spherical radius
Cooldown15s
Cooldown10s
Stun duration0.3s

Vanguard / Swords

Normal Attack

Kick@$$ Katana - VanguardLMB

Slash forward with dual katanas.

CastingMelee
Damage30
Range4m
Attack interval1st & 3rd Strike: 0.6s, 2nd Strike: 0.53s

Abilities

The Big TestQ60 s

Initiate a challenge for yourself, gaining minor Speed Boost and Healing Over Time. Also recharge Hazardous Hijinks - Vanguard attempts, while granting Bonus Health to self and surrounding allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, and refresh Healing Factor cooldown.

DurationChallenge: 12s, Jackpot: 6s
Boost range6m spherical radius
Bonus health gainedSelf: 300, Ally: 50
Healing over timeChallenge: 50/s, Jackpot: 100/s
Movement boostChallenge: 15%, Jackpot: 30%
Cooldown60s
Special effects• Land Bunny Bounce or Hazardous Hijinx five times within the challenge duration to earn the Jackpot. • Refresh the cooldown/charges for Hazardous Hijinx upon initiating the challenge, and refresh the cooldown of Healing Factor upon earning the jackpot.
Lock And Load!lshift

Switch to dual pistols.

Deadpool In Your Area - VanguardE12 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed.

Damage10/s
Cooldown12s
Duration5s
Attack speed boostDual Desert Eagles: 40%, Kick@$$ Katanas: 60%
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool.
Upgrade!F

Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.

Upgrading properties• Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP.
Bunny BounceSpace6 s

Perform a double jump. Using Bunny Bounce over others' heads or off vertical walls during The Big Test and The Big Test - Upgraded refreshes the cooldown. Stomping enemies deals damage.

Jump distance16m
Cooldown6s
Special effectIf The Big Test is active, jumping off walls or enemies/allies reduces the cooldown to 0.5s.
Hazardous Hijinks - VanguardRMB10 s

Dash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks 2.0, up to two times.

Damage40
Cooldown10s
Dash distance12m
Chain dash window5s (resets after each dash hit)
Max dash activations3
Healing FactorPassive

Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.

Healing over timePassive: 25/s, Trigger: 50/s
Trigger cooldown45s
Special effects• Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time.
Maximum FlairPassive

Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.

Rating properties• Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated.

Team-Up Abilities

"Hel-Yeah, Honey"Passive

with Hela

Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.

Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Kick@$$ katanas detonation damage5 + 1.5% Max Health
Special effectBoth Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time.
Gumbo ChimichangasC15 s

with Gambit

Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.

Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Crowd control

Landing damage60
Landing spell field range5m spherical radius
Cooldown15s
Cooldown10s
Stun duration0.3s

Vanguard / Ability Upgrades

Normal Attack

Dual Desert Eagles - Vanguard UpgradedLMB

Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.

CastingHitscan
Damage40 per round
Damage falloffBegins at 15m, decreasing to 75% at 30m
Fire rate2.5 rounds/s
Ammo40
Critical hitYes
EXPLOSIVE PROJECTILE
Damage25
Blast radius3m spherical radius
Launch intervalThe projectile is launched after every 5 bullets fired
Projectile speed60m/s
Kick@$$ Katana - Vanguard UpgradedLMB

Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Bounce, your next attack is guaranteed to be stabs.

CastingMelee
Damage35
Range4m
Attack interval1st & 3rd Strike: 0.5s, 2nd Strike: 0.43s
Special effect• Bouncing off an enemy automatically converts the next attack into the jab strike, which can deal critical damage when directly above a target.

Abilities

The Ban Hammer - UpgradedQ60 s

Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.

Damage35 (on missed ability)
Bonus health gained70 (on missed ability) 200 (on activation)
Healing over time25/s
Automatic damage dealt25 (every 1s)
Cooldown60s
Duration8s
The Big Test - UpgradedQ60 s

Initiate a challenge for yourself, gaining minor Speed Boost and Healing Over Time. Also recharge Hazardous Hijinks - Vanguard attempts, while granting Bonus Health to self and surrounding allies. Hit enough enemies with the indicated abilities in time to refresh Healing Factor cooldown and gain greatly enhanced Speed and Healing. For some time after, dealing damage grants Bonus Health to self and nearby allies.

DurationChallenge: 12s, Jackpot: 6s
Boost range6m spherical radius
Bonus health gainedSelf: 300, Ally: 50
Healing over timeChallenge: 50/s, Jackpot: 100/s
Movement boostChallenge: 15%, Jackpot: 30%
Cooldown60s
Special effects• Land Bunny Bounce or Hazardous Hijinx five times within the challenge duration to earn the jackpot. • Refresh the cooldown/charges for Hazardous Hijinx upon initiating the challenge, and refresh the cooldown of Healing Factor upon earning the jackpot. • Dealing damage during the jackpot grants Bonus Health to self and nearby allies.
Deadpool In Your Area - Vanguard UpgradedE12 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed. Allies within range also gain Damage Reduction. If enemies don't escape in time, the bottom of their screen gets further blocked.

Damage10/s
Cooldown12s
Duration5s
Attack speed boostDual Desert Eagles: 40%, Kick@$$ Katanas: 60%
Damage reductionSelf: 35%, Ally: 25%
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. • Enemies within the radius have their health bar taped over if they stay in for too long.
Magical Unicorn Shield! - UpgradedRMB12 s

Throw a golden plush toy forward; upon landing, it generates a large spherical shield that blocks enemy attacks.

Cooldown12s
Barrier health400
Barrier duration4s
Hazardous Hijinks - Vanguard UpgradedRMB

Dash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction, up to 2 times within a short period.

Damage40
Charges2
Recharge time10s per charge
Dash distance12m
Chain dash window5s (resets after each dash hit)
Max dash activations3
Special effectBounce into the air after landing a dash.

Duelist / Guns

Normal Attack

Dual Desert Eagles - DuelistLMB

Shoot enemies with dual Desert Eagles.

CastingHitscan
Damage42 per round
Damage falloffBegins at 18m, decreasing to 80% at 30m
Fire rate2.5 rounds/s
Ammo30
Critical hitYes

Abilities

Skill IssueQ60 s

Select an enemy to taunt. They take damage whenever they miss an ability during the effect.

Damage60 (on missed ability)
Cooldown60s
Duration8s
Slice And Dice!lshift

Switch to dual katanas.

Deadpool In Your Area - DuelistE12 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.

Damage15/s
Cooldown12s
Duration5s
Damage reduction20% (self)
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool.
Upgrade!F

Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.

Upgrading properties• Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP.
Bunny HopSpace6 s

Perform a double jump. Using Bunny Hop over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants Bonus Health and deals damage.

Jump distance16m
Cooldown6s
Stomp damage25
Bonus health gained25 (on stomp)
Max bonus health50
Special effectJumping off walls or enemies/allies reduces the cooldown to 0.5s.
Headshot! - DuelistRMB10 s

Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.

CastingSingle-cast projectile with delayed impact that also generates a spell field
Impact damageUnleash: 30, Retract: 25
Spin damage15/s
Cooldown10s
Projectile speed80m/s
Spin damage radius4m spherical radius
Spin duration1s
Healing FactorPassive

Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.

Healing over timePassive: 25/s, Trigger: 50/s
Trigger cooldown45s
Special effects• Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time.
Maximum FlairPassive

Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.

Rating properties• Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated.

Team-Up Abilities

"Hel-Yeah, Honey"Passive

with Hela

Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.

Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Kick@$$ katanas detonation damage5 + 2% Max Health
Special effectBoth Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time.
Gumbo ChimichangasC15 s

with Gambit

Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.

Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Crowd control

Landing damage90
Landing spell field range5m spherical radius
Cooldown15s
Cooldown10s
Stun duration0.3s

Duelist / Swords

Normal Attack

Kick@$$ Katana - DuelistLMB

Slash forward with dual katanas.

CastingMelee
Damage40
Range4m
Attack interval1st & 3rd Strike: 0.6s, 2nd Strike: 0.53s

Abilities

Pop Quiz!Q60 s

Initiate a challenge for yourself while gaining minor Speed Boost and Healing Over Time. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed and Healing.

DurationChallenge: 12s, Jackpot: 6s
Healing over timeChallenge: 35/s, Jackpot: 70/s
Movement boostChallenge: 15%, Jackpot: 30%
Cooldown60s
Special effectLand Bunny Hop or Hazardous Hijinx seven times within the challenge duration to earn the Jackpot.
Lock And Load!lshift

Switch to dual pistols.

Deadpool In Your Area - DuelistE12 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.

Damage15/s
Cooldown12s
Duration5s
Damage reduction20% (self)
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool.
Upgrade!F

Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.

Upgrading properties• Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP.
Bunny HopSpace6 s

Perform a double jump. Using Bunny Hop over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants Bonus Health and deals damage.

Jump distance16m
Cooldown6s
Stomp damage25
Bonus health gained25 (on stomp)
Max bonus health50
Special effectJumping off walls or enemies/allies reduces the cooldown to 0.5s.
Hazardous Hijinks - DuelistRMB

Dash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks - Duelist, up to two times.

Damage40
Charges2
Recharge time10s per charge
Dash distance12m
Chain dash window5s (resets after each dash hit)
Max dash activations3
Healing FactorPassive

Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.

Healing over timePassive: 25/s, Trigger: 50/s
Trigger cooldown45s
Special effects• Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time.
Maximum FlairPassive

Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.

Rating properties• Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated.

Team-Up Abilities

"Hel-Yeah, Honey"Passive

with Hela

Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.

Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Kick@$$ katanas detonation damage5 + 2% Max Health
Special effectBoth Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time.
Gumbo ChimichangasC15 s

with Gambit

Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies.

Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Crowd control

Landing damage90
Landing spell field range5m spherical radius
Cooldown15s
Cooldown10s
Stun duration0.3s

Duelist / Ability Upgrades

Normal Attack

Dual Desert Eagles - Duelist UpgradedLMB

Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.

CastingHitscan
Damage46 per round
Damage falloffBegins at 18m, decreasing to 80% at 30m
Fire rate2.5 rounds/s
Ammo40
Critical hitYes
EXPLOSIVE PROJECTILE
Damage25
Blast radius3m spherical radius
Launch intervalThe projectile is launched after every 5 bullets fired
Projectile speed60m/s
Kick@$$ Katana - Duelist UpgradedLMB

Slash forward with dual katanas. Stabs can deal critical hits. After a Bunny Hop, your next attack is guaranteed to be stabs.

CastingMelee
Damage45
Range4m
Attack interval1st & 3rd Strike: 0.5s, 2nd Strike: 0.43s
Special effect• Bouncing off an enemy automatically converts the next attack into the jab strike, which can deal critical damage when directly above a target.

Abilities

Skill Issue - UpgradedQ60 s

Select an enemy to taunt, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and Vulnerability.

Damage60 (on missed ability)
Vulnerability stacks inflicted10% (per ability missed)
Max vulnerability effect40%
Automatic damage dealt25 (every 1s)
Cooldown60s
Duration8s
Pop Quiz! - UpgradedQ60 s

Initiate a challenge for yourself while gaining minor Speed Boost, Healing Over Time, and Damage Boost. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, Damage, and refresh all cooldowns except Healing Factor.

DurationChallenge: 12s, Jackpot: 8s
Healing over timeChallenge: 30/s, Jackpot: 60/s
Movement boostChallenge: 15%, Jackpot: 30%
Damage boostChallenge: 15%, Jackpot: 30%
Cooldown60s
Special effects• Land Bunny Hop or Hazardous Hijinx seven times within the challenge duration to earn the Jackpot. • Refresh all ability cooldowns except for Healing Factor upon earning the Jackpot.
Deadpool In Your Area - Duelist UpgradedE12 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction. If enemies don't escape in time, the bottom of their screen gets further blocked.

Damage15/s
Cooldown12s
Duration5s
Damage reduction35% (self)
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. • Enemies within the radius have their health bar taped over if they stay in for too long.
Headshot! - Duelist UpgradedRMB10 s

Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.

CastingSingle-cast projectile with delayed impact that also generates a spell field
Impact damageUnleash: 30, Retract: 25
Spin damage15/s
Explosion damage45 (after third throw)
Cooldown10s
Projectile speed80m/s
Spin damage radius4m spherical radius
Spin duration1st & 2nd Throw: 1s, 3rd Throw: 2s
Hazardous Hijinks - Duelist UpgradedRMB

Dash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction.

Damage40
Charges2
Recharge time10s per charge
Dash distance12m
Max dash activations∞ (only resets on missed dash)
Special effectBounce into the air after landing a dash.

Strategist / Guns

Normal Attack

Dual Desert Eagles - StrategistLMB

Shoot forward with dual Desert Eagles to heal allies or deal damage to enemies

CastingHitscan
Damage25 per round
Damage falloffBegins at 15m, decreasing to 50% at 30m
Healing45 per round
Fire rate2.5 rounds/s
Ammo30
Critical hitYes

Abilities

Pwnage PoundQ60 s

Select an enemy to Taunt. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.

Damage60 (on missed ability)
Healing80 (on missed ability)
Healing range8m spherical radius
Healing over time80/s
Cooldown60s
Duration8s
Slice And Dice!lshift

Switch to dual katanas.

Deadpool In Your Area - StrategistE10 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while healing allies in range.

Damage10/s
Healing60/s
Cooldown10s
Duration5s
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool.
Upgrade!F

Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.

Upgrading properties• Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP.
Healing HopSpace6 s

Perform a double jump. Using Healing Hop over others' heads or off walls refreshes the cooldown. Stomping enemies deals damage, while bouncing on allies provides healing.

Jump distance16m
Cooldown6s
Stomp damage25
Stomp healing35
Special effectJumping off walls or enemies/allies reduces the cooldown to 0.5s.
Bouncing Bobblehead! - StrategistRMB8 s

Remove your Avatar and throw it, damaging enemies along the path and nearby while also healing allies; after a short time, it returns to you.

CastingSingle-cast projectile with delayed impact that also generates a spell field
Impact damageUnleash: 20, Retract: 20
Impact healingUnleash: 40, Retract: 40
Spin damage10/s
Spin healing50/s
Cooldown8s
Projectile speed80m/s
Spin damage/healing radius4m spherical radius
Spin duration1s
Healing FactorPassive

Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.

Healing over timePassive: 25/s, Trigger: 50/s
Trigger cooldown30s
Special effects• Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time.
Maximum FlairPassive

Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.

Rating properties• Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated.

Team-Up Abilities

"Hel-Yeah, Honey"Passive

with Hela

Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.

Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Kick@$$ katanas detonation damage5 + 0.5% Max Health
Self-healing upon detonation5
Special effectBoth Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time.
Gumbo ChimichangasC15 s

with Gambit

Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies and additionally heal allies.

Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Crowd control

Landing damage35
Landing healing65
Landing spell field range5m spherical radius
Cooldown15s
Cooldown10s
Stun duration0.3s

Strategist / Swords

Normal Attack

Kick@$$ Katana - StrategistLMB

Slash forward with dual katanas. Hits on enemies also heal nearby allies.

CastingMelee
Damage30
Healing32
Healing spell field range5m spherical radius
Range4m
Attack interval1st & 3rd Strike: 0.6s, 2nd Strike: 0.53s

Abilities

Final ExamQ60 s

Initiate a challenge for yourself while gaining Healing Over Time for you and nearby allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Healing.

DurationChallenge: 12s, Jackpot: 6s
Healing over timeChallenge: 75/s, Jackpot: 100/s
Healing range8m spherical radius
Cooldown60s
Special effectLand Healing Hop, Healing Hijinx, or Bouncing Bobblehead eight times within the challenge duration to earn the Jackpot.
Lock And Load!lshift

Switch to dual pistols.

Deadpool In Your Area - StrategistE10 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while healing allies in range.

Damage10/s
Healing60/s
Cooldown10s
Duration5s
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool.
Upgrade!F

Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.

Upgrading properties• Gain XP over time and by dealing damage. • Upon reaching enough XP, using the ability will open a scrapbook in which the player can select an ability to upgrade. • Deadpool can also target enemies he landed a final hit on for either a Close-Up Pic or Ranged Pic; in which he becomes immune to damage and gains a bonus amount of XP.
Healing HopSpace6 s

Perform a double jump. Using Healing Hop over others' heads or off walls refreshes the cooldown. Stomping enemies deals damage, while bouncing on allies provides healing.

Jump distance16m
Cooldown6s
Stomp damage25
Stomp healing35
Special effectJumping off walls or enemies/allies reduces the cooldown to 0.5s.
Healing Hijinks - StrategistRMB

Dash forward and slash, striking enemies in your path while healing allies in range.

Damage30
Healing45
Healing spell field range5m spherical radius
Charges2
Recharge time10s per charge
Dash distance12m
Healing FactorPassive

Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.

Healing over timePassive: 25/s, Trigger: 50/s
Trigger cooldown30s
Special effects• Gain passive healing over time when out of combat for 5s. • Upon taking over 200 damage within a 2-second window, briefly become immune to damage and gain healing over time.
Maximum FlairPassive

Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.

Rating properties• Landing attacks earns style points and increases your rating from E-Rank to S-Rank. • Landing abilities within a short time of each other grants more style points. • Deadpool can use his Ultimate upon reaching S-Rank. • Rating is reset to E-Rank when defeated.

Team-Up Abilities

"Hel-Yeah, Honey"Passive

with Hela

Receive upgrades from Hel, allowing the Desert Eagles or Katanas to be upgraded one additional time. Hel-Yeah Desert Eagles: Duelist and Vanguard gain pierce, and the thought bubbles transform into homing death-rattle bubbles. Strategist death-rattle bubbles also home in on allies, exploding to provide healing. Hel-Yeah Katanas: Every strike injects undead energy into the enemy. Hitting an enemy three times with the Katanas detonates the energy, dealing percentage-based true damage scaling off their max Health.

Enhanced effect: When teaming up with Hela, BOTH the Desert Eagles and Katanas can be upgraded one extra time.

Kick@$$ katanas detonation damage5 + 0.5% Max Health
Self-healing upon detonation5
Special effectBoth Dual Desert Eagles and Kick@$$ Katanas can have the bonus upgrades active at the same time.
Gumbo ChimichangasC15 s

with Gambit

Activate for kinetic energy, propelling Deadpool in a forward leap. Upon landing, he scatters a ring of kinetically charged chimichangas that deal damage to enemies and additionally heal allies.

Enhanced effect: When teaming up with Gambit, the kinetic energy causes Deadpool's landing to inflict a Stun effect on enemies in the blast radius.

Crowd control

Landing damage35
Landing healing65
Landing spell field range5m spherical radius
Cooldown15s
Cooldown10s
Stun duration0.3s

Strategist / Ability Upgrades

Normal Attack

Dual Desert Eagles - Strategist UpgradedLMB

Shoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji that damages enemies and heals allies.

CastingHitscan
Damage28 per round
Damage falloffBegins at 15m, decreasing to 50% at 30m
Healing50 per round
Fire rate2.5 rounds/s
Ammo40
Critical hitYes
EXPLOSIVE PROJECTILE
Damage20
HealingProjectile: 15, Spell Field: 40
Blast radius3m spherical radius
Launch intervalThe projectile is launched after every 5 bullets fired
Projectile speed60m/s
Kick@$$ Katana - Strategist UpgradedLMB

Slash forward with dual katanas. Stabs can deal critical hits. After a Healing Hop, your next attack is guaranteed to be stabs.

CastingMelee
Damage35
Healing35
Healing spell field range8m spherical radius
Range4m
Attack interval1st & 3rd Strike: 0.5s, 2nd Strike: 0.43s
Special effects• Bouncing off an enemy automatically converts the next attack into the jab strike, which can deal critical damage when directly above a target. • A critical hit is also guarenteed after stomping an enemy with Healing Hop.

Abilities

Pwnage Pound - UpgradedQ60 s

Select an enemy to Taunt and deal continuous damage. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.

Damage60 (on missed ability)
Healing90 (on missed ability)
Healing range8m spherical radius
Healing over time100/s
Automatic damage dealt25 (every 1s)
Cooldown60s
Duration8s
Final Exam - UpgradedQ60 s

Initiate a challenge for yourself while gaining Healing Over Time for you and nearby allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Healing, Bonus Health, and refresh the cooldown of Healing Factor.

DurationChallenge: 12s, Jackpot: 8s
Healing over timeChallenge: 80/s, Jackpot: 120/s
Healing rangr8m spherical radius
Bonus health gained300 (instantly begins decaying after earning Jackpot)
Cooldown60s
Special effects• Land Healing Hop, Healing Hijinx, or Bouncing Bobblehead eight times within the challenge duration to earn the Jackpot. • Refresh the cooldown of Healing Factor when earning the Jackpot.
Deadpool In Your Area - Strategist UpgradedE10 s

Taunt and deal continuous damage to nearby enemies, disrupting their vision while providing nearby allies with healing and a Damage Boost. If enemies don't escape in time, the bottom of their screen gets further blocked.

Damage30/s
Healing70/s
Cooldown10s
Duration5s
Taunt radiusCylindrical spell field with a 6m radius and height of 6m
Damage needed to remove taunt100
Properties• Clutter the vision of enemies within range and continously gain XP by dealing damage. • Taunted targets are cleansed of the effect if they deal enough damage to Deadpool. • Enemies within the radius have their health bar taped over if they stay in for too long.
Bouncing Bobblehead - UpgradedRMB8 s

Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time while also healing allies; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.

CastingSingle-cast projectile with delayed impact that also generates a spell field
Impact damageUnleash: 25, Retract: 20
Impact healingUnleash: 45, Retract: 30
Spin damage10/s
Spin healing55/s
Explosion damage20 (after third throw)
Explosion healing70 (after third throw)
Cooldown8s
Projectile speed80m/s
Spin damage/healing radius4m spherical radius
Spin duration1st & 2nd Throw: 1s, 3rd Throw: 2s
Healing Hijinks - UpgradedRMB

Dash forward and slash, striking enemies in your path while healing allies in range. Each hit refreshes the cooldown and launches you in your chosen direction, up to 2 times within a short period.

Damage40
Healing55
Healing spell field range8m spherical radius
Charges2
Recharge time10s per charge
Dash distance12m
Chain dash window5s (resets after each dash hit)
Max dash activations3
Special effectBounce into the air after landing a dash.

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Patch 20260917

    Fixes

    • Deadpool's Clone Conundrum: Fixed an issue in Clone Rumble where players were unable to switch Team-Ups when randomized as Deadpool. Wade got a little too attached, but we've untangled the Merc with a Mouth so he can swap his besties at will!
  2. Balance 20260911
    • Dual Desert Eagles & Dual Desert Eagles - Upgraded Damage Falloff: Adjust maximum Damage Falloff at 30m from 50% to 75%
    • Increase healing gained during The Ban Hammer and The Ban Hammer - Upgraded from 25/s to 35/s. Increase Bonus Health gained when releasing The Ban Hammer (Ultimate Ability) and The Big Test (Ultimate Ability) from 200 to 300..
    • Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values.
    • Increase Dual Desert Eagles - Duelist single shot damage from 38 to 42.
    • Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values.
    • Increase base Health from 250 to 275.
    • Reduce Deadpool In Your Area - Strategist and Deadpool In Your Area - Strategist Upgraded cooldown from 12s to 10s.
    • Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values.
  3. Balance 20260710
    • Increase Dual Desert Eagles - Vanguard single-shot damage from 34 to 36 (standard) and from 39 to 40 (upgraded).
    • Deadpool In Your Area - Upgraded (Vanguard): Increase the Damage Reduction provided to allies from 20% to 25% and from 30% to 35% for Deadpool.
    • Increase base Health from 450 to 500.
    • Remove the Team-Up Anchor 50 Bonus Health.
    • Remove Team-Up Anchor bonus 5% Damage Boost.
    • Remove Team-Up Anchor bonus 5% Healing Boost.
  4. Balance 20260612
    • In gun form, increase Bouncing Bobblehead continuous healing provided by the spell field from 40/s to 50/s (standard); and from 50/s to 55/s (upgraded).
  5. Balance 20260417
    • Reduce The Ban Hammer (Gun Form Ultimate Ability) Bonus Health gained per hammer hit from 80 to 60 (standard) and from 80 to 70 (upgraded).
    • Reduce The Ban Hammer (Gun Form Ultimate Ability) damage dealt per hammer hit from 45 to 35.
    • Reduce bonus Attack Speed provided by Deadpool in Your Area - Vanguard to Dual Desert Eagles - Vanguard from 60% to 40%.
  6. Patch 20260402

    Fixes

    • Deadpool's Director's Cut: Fixed a visual bug in Match Highlights where Deadpool's Role could be displayed incorrectly. Wade tried to hack the UI to mess with everyone, but we caught him red-handed!
  7. Balance 20260326
    • Slightly reduced Deadpool's mobility. (We noticed some players using extreme inputs to execute a rapid cycle combo of Kick@$$ Katanas -> Hazardous Hijinks -> Bunny Hop. This change will limit the burst potential of these extreme maneuvers while having almost no impact on players using normal inputs.)
    • Bunny Bounce (Vanguard), Bunny Hop (Duelist), and Healing Hop (Strategist) now have a 0.5s cooldown after a successful refresh. (Note: Because this cooldown is so short, it will not be displayed on the ability icon.)
  8. Balance 20260213
    • Increase Healing Amount gained when releasing Pop Quiz! (Ultimate Ability) from 30 to 35 and from 60 to 70 upon passing the challenge.
  9. Patch 20260122

    Fixes

    • Deadpool's Screen Scene: We've adjusted the visual clutter from the 'Deadpool In Your Area' ability for all roles. Wade's still got your back, just not blocking the whole screen anymore. Maximum effort, sub-maximum interference!