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Support · Remy Etienne LeBeau

Gambit

Remy LeBeau has the Mutant ability to charge any object with explosive kinetic energy, but his subtler skills as a master thief earned Gambit his notorious reputation.

After the Timestream Entanglement crashed Gambit and Rogue's wedding, he struck a deal with the Grandmaster to replace their time-lost rings. Remy would steal a mysterious contract from the Collector in exchange for Chronovium die that would be forged into new wedding bands. Using an intergalactic honeymoon as cover, Gambit never expected his heist to spiral into cosmic chaos!

Biography: marvelrivals.com

Gambit
difficulty
4/5
shortest cooldown
12s

Abilities

Normal Attack

Kinetic CardsLMB

Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies.

CastingProjectile
Damage20 per card
Healing30 per card
Attack interval0.45s
Ammo21 (3 per unleash)
Projectile speed150m/s
Critical hitNo
Angle between side & center card2°

Abilities

Ragin' Royal FlushQUltimate

Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration.

CastingTargeted
Energy cost4500
Duration8s
Targeting rangeCone-shaped spell field with an angle of 110° and length of 30m
One-time healing100
Healing over time55/s
Movement boost30%
Enhanced jump speed3m/s
Targeted explosion damage proportion20%
Targeted explosion interval0.5s
Ult charge efficiency boost20%
Special effectTargets that receive the Aces are cleansed of any active debuffs and gain increased jump height for the duration of the Ultimate.
Bayou BashRMB

Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies. Follow up Cajun Charge with Big Easy Impact to sprint forward while striking with the bo staff, triggering three kinetic explosions along the path.

CastingSpell field that surrounds the caster
Damage/healing60
Charges2
Recharge time8s per charge
Explosion range5m spherical radius
BIG EASY IMPACT
CastingDash
Damage25 per explosion
Healing15 per explosion
Dash distance12m
Explosion count3
Explosion interval0.1s
Cajun ChargeShift

Side-step forward with bo staff in hand, dashing a short distance.

CastingDash
Charges2
Recharge time12.5s per charge
Dash distance8m
Healing HeartsE

Conjure a Heart card by consuming one stack of Sleight of Hand to Heal and switch to the Healing Hearts deck.

Sleight of hand stacks4
Sleight of hand recharge time7s per stack
Healing over time30/s (self)
Max duration6s
Properties• Consume 1 stack of Sleight of Hand to switch to Hearts Deck, enabling a Flush Empowerement or Raise Empowerement. • Using either ability consumes another stack, ends the healing over time effect, and reloads all ammo for Kinetic Cards.
Bridge BoostE

While Healing Hearts deck is active, trigger Flush Empowerment to card spring and fire a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost.

CastingTargeted Projectile
Healing65 per bounce
Max bounces6
Projectile speed120m/s
Healing amplification15%
Healing amplification duration4s
Special effectCan only bounce onto each ally two times.
Purifying Pick-UpF

While Healing Hearts deck is active, trigger Raise Empowerment to launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them.

CastingProjectile that generates a spell field upon impact
Healing70 per card
Cards unleashed10
Max card travel distance15m
Spell field range5m spherical radius
Projectile speed100m/s
Special effectCan only cleanse debuffs on allies two times and only one time on Gambit.
Breaking SpadesF

Conjure a Spade card by consuming one stack of Sleight of Hand to gain a Damage Boost and switch to the Breaking Spades deck.

Sleight of hand stacks4
Sleight of hand recharge time7s per stack
Damage boost10%
Max duration6s
Properties• Consume 1 stack of Sleight of Hand to switch to Spades Deck, enabling a Flush Empowerement or Raise Empowerement. • Using either ability consumes another stack, ends the damage boost effect, and reloads all ammo for Kinetic Cards.
Explosive TrickF

While Breaking Spades deck is active, trigger Flush Empowerment to fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing.

CastingProjectile that generates a spell field upon impact
Damage70
Spell field range5m spherical radius
Projectile speed150m/s
Healing reduction25%
Healing reduction duration4s
Bidding BarrageE

While Breaking Spades deck is active, trigger Raise Empowerment to scatter cards in an arc in all directions. Explosions damage enemies and Launch them up.

Crowd control

CastingProjectile that generates a spell field upon impact
Damage70 (enemies can only be hit by a card once)
Cards unleashed10
Max card travel distance15m
Spell field radius5m
Projectile speed100m/s

Team-Up Abilities

Favorable OddsC15 s

with Magneto

Throw two magnetic playing cards forward. Upon hitting the environment or a character, the two cards magnetically repel and unfurl, spinning in place for a duration. They heal allies they hit, while damaging and Launching enemies.

Enhanced effect: When teaming up with Magneto, after the duration ends, the magnetic poles of the two cards reverse. They violently slam back together and explode, providing an extra burst of healing to allies and damage to enemies.

Crowd control

Cooldown15s
Duration5s
Spell field range5m spherical radius
Damage50/s
Healing55/s
Special effectEnemies are only Launched Up upon first impact.
One-time damage40
One-time healing60
Sparkling StaffC12 s

with Jubilee

Twirl your firework-energy enhanced bo staff. The radiating firework sparks provide healing to nearby allies. Concurrently, the staff deals damage to close-range enemies, and the rapid spinning blocks incoming damage from most projectiles.

Enhanced effect: When teaming up with Jubilee, both Bayou Bash and Big Easy Impact gain an additional Continuous Healing aura.

Cooldown12s
Duration2s
Damage45/s
Damaging range5m spherical radius
Healing70/s
Healing range8m spherical radius
Healing over time10/s
Healing over time duration3s

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

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Guides on YouTube

Change history

  1. Balance 20261009
    • Reduce charge time per stack for Healing Hearts and Breaking Spades from 8s to 7s.
    • Reduce target search range for Ragin' Royal Flush from 40m to 30m. Reduce the extra Jump Boost effect granted to self and allies from 500 to 300.
    • When selecting the Team-Up with Jubilee, increase the duration of Sparkling Staff from 1.5s to 2s.
  2. Balance 20260911
    • When selecting the Team-Up with Magneto, adjust the Favorable Odds ability effect: it now only triggers a Launch effect once upon exploding against the environment or a character, removing the previous persistent Launch effect while the spell field is active.
  3. Balance 20260807
    • When selecting the Team-Up with Magneto, adjust the Launch Up Frequency of the spell field from 0.5s to 1s.
  4. Balance 20260711
    • After activating Healing Hearts, increase self-healing from 20/s to 30/s.
    • Increase Bridge Boost healing per bounce from 50 to 65.
    • When selecting the Team-Up with Magneto, increase the area healing from 50/s to 55/s.
  5. Balance 20260710
    • Increase Kinetic Cards single-hit healing output from 28 to 30.
    • Remove Team-Up Anchor bonus 5% Healing Boost.
  6. Balance 20260612
    • Reduce the bonus damage multiplier provided by Ragin' Royal Flush (Ultimate Ability) from 25% to 20%; reduce the movement speed bonus from 40% to 30%.
  7. Balance 20260320
    • Reduce Ragin' Royal Flush (Ultimate Ability) effect duration from 10s to 8s.
  8. Balance 20260116
    • Reduce Big Easy Impact Healing Amount per explosion from 25 to 15 (total from 75 to 45).
    • Reduce Ragin' Royal Flush's Healing from 75/s to 55/s.
    • Bridge Boost bounces on a single target are now set to a maximum of 2.
  9. Balance 20251212
    • Increase the energy cost of Ragin' Royal Flush (Ultimate Ability) from 4300 to 4500.