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Tank · Dr. Stephen Vincent Strange

Doctor Strange

Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension's first line of defense against supernatural threats — the Sorcerer Supreme.

Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.

Biography: marvelrivals.com

Doctor Strange
difficulty
2/5
shortest cooldown
3s

Abilities

Normal Attack

Daggers of DenakLMB

Cast Daggers of Denak forward.

CastingFive-round delayed hit projectiles
Damage18 per hit
Damage falloffBegins at 10m, decreasing to 80% at 20m
Fire rate5.56 rounds/s (0.03s interval between every two rounds)
Projectile speed80m/s
Ammo12 (1 per cast)
Critical hitNo

Abilities

Eye of AgamottoQUltimate

Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies.

Crowd control

CastingSpell field that surrounds the caster
Energy cost3100
Damage60
Stun range10m spherical radius
Stun duration3s
Shield of the SeraphimRMB3 s

Create a protective barrier against damage.

CastingChanneled
Cooldown3s (destroyed)
Shield health850
Shield health recoveryBegins recovering 60 HP/s after 1s
Cloak of LevitationShift12 s

Ascend and then enter a brief state of sustained flight.

CastingInstant Cast
Cooldown12s
Duration6s
Ascension height8m
Maelstrom of MadnessE6 s

Release Dark Magic to deal damage to nearby enemies.

CastingSpell field that surrounds the caster
DamageDeal 1.3 damage per point of Dark Magic
Cooldown6s
Spell field range8m spherical radius
Pentagram of FarallahF180 s

Open portals between two locations, enabling all units to travel through them.

CastingMulti-Cast
Cooldown180s
Portal duration20s
Portal properties• The first (entrance) portal placement begins directly in front of Doctor Strange; click before moving it to instead reposition its placement. • Portals can be used by both allies and enemies from other side of the portal. • The direction in which the second (exit) portal is placed is the same direction you will exit if you enter from back side of the first portal; which is opposite of the direction the first portal is placed. • If the portal placements are manually canceled or Doctor Strange is hit by a crowd control effect, the ability will go on cooldown. • Portals can be destroyed by certain map environments, and once one portal is destroyed, the other is destroyed as well. • Both portals can be placed facing omnidirectionally.
Price of MagicPassive

Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal.

Dark magic generationDaggers of Denak: 3.5 per hit Quick Melee: 10
Anti-heal delay3s (begins when reaching 100 Dark Magic)
Anti-heal duration2s
Special effectOnce the Anti-Heal effect occurs, Dark Energy will begin decaying and cannot be regained until expelled through Maelstrom of Madness.

Team-Up Abilities

Gamma MaelstromE6 s

with Bruce Banner

Upgrade Maelstrom of Madness to Gamma Maelstrom. This drastically boosts energy charge rates and removes the Anti-Heal curse.

Enhanced effect: When teaming up with Hulk, releasing Gamma Maelstrom retains some energy, and stored Gamma energy doesn't decay over time.

DamageDeal 1.3 damage per point of Dark Magic
Cooldown6s
Spell field range10m spherical radius
Max dark energy retained50
Special effectDark Energy no longer decays when out of combat or when peaking at 100 Dark Energy for too long.
Psionic VortexE6 s

with Invisible Woman

Upgrade Maelstrom of Madness to Psionic Vortex. Enemies caught in are Launched toward you. Shield of the Seraphim also gains increased shield value.

Enhanced effect: When teaming up with Invisible Woman, any damage dealt by Psionic Vortex provides proportional Bonus Health for Doctor Strange.

Crowd control

DamageDeal 1.3 damage per point of Dark Magic
Cooldown6s
Spell field range8m spherical radius
Shield of the seraphim health1000
Special effectPulls in enemies toward Doctor Strange.
Damage-bonus health conversionSelf: 50%, Ally: 30%
Max bonus health150

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Patch 20260917

    Fixes

    • Doctor Strange's Astral Smile: Fixed a teeth texture display issue on Doctor Strange's Astral Arcana costume. The Sorcerer Supreme shouldn't have to battle multiversal dental issues; his mystic grin is now totally flawless. By the Hoary Hosts of Hoggoth!
  2. Balance 20260911
    • Increase Daggers of Denak projectile speed from 60m/s to 80m/s and reduce attack interval between casts from 0.9s to 0.8s.
    • When selecting the Team-Up with Hulk, remove Gamma Maelstrom spell field damage falloff.
  3. Patch 20260827

    Fixes

    • Doctor Strange's Shield Surge: Addressed an unintended issue where Doctor Strange using the Psionic Vortex Team-Up Ability could instantly fully restore the maximum value of his Shield of the Seraphim while its enhanced effect was active. The mystic arts are now perfectly balanced. By the Hoary Hosts of Hoggoth!
  4. Balance 20260807
    • Increase Daggers of Denak single-hit damage from 16 to 18 and projectile charges from 10 to 12.
    • When selecting the Team-Up with Hulk, reduce Gamma Maelstrom cooldown from 8s to 6s.
  5. Balance 20260710
    • Increase base Health from 575 to 650.
    • Increase the shield value of Shield of the Seraphim from 700 to 850.
    • Remove the Team-Up Anchor 100 Bonus Health.
    • When Invisible Woman is selected as a Team-Up partner, Doctor Strange's Shield of the Seraphim gains an additional 150 shield value (Total 1000).
  6. Patch 20260618

    Fixes

    • Doctor Strange's Portal Problem: Fixed an issue where if Doctor Strange's Pentagram of Farallah was opened within the area of Invisible Woman's Ultimate Ability, players positioned with the portal sitting directly between them and the ultimate's center would not receive the healing effect. The Sorcerer Supreme has realigned the mystic geometries, healing flows uninterrupted once more!
  7. Balance 20260213
    • Reduce Shield of the Seraphim Shield Value recovery speed from 70/s to 60/s.
  8. Balance 20260116
    • Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
    • Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.
  9. Balance 20250912
    • Reduce Maelstrom of Madness cooldown from 8s to 6s.
    • Reduce base health from 600 to 575.