Tank · Dr. Stephen Vincent Strange
Doctor Strange
Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension's first line of defense against supernatural threats — the Sorcerer Supreme.
Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.
Biography: marvelrivals.com

- difficulty
- 2/5
- shortest cooldown
- 3s
Guides
The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.
Guides on YouTubeChange history
Fixes
- Doctor Strange's Astral Smile: Fixed a teeth texture display issue on Doctor Strange's Astral Arcana costume. The Sorcerer Supreme shouldn't have to battle multiversal dental issues; his mystic grin is now totally flawless. By the Hoary Hosts of Hoggoth!
- Increase Daggers of Denak projectile speed from 60m/s to 80m/s and reduce attack interval between casts from 0.9s to 0.8s.
- When selecting the Team-Up with Hulk, remove Gamma Maelstrom spell field damage falloff.
Fixes
- Doctor Strange's Shield Surge: Addressed an unintended issue where Doctor Strange using the Psionic Vortex Team-Up Ability could instantly fully restore the maximum value of his Shield of the Seraphim while its enhanced effect was active. The mystic arts are now perfectly balanced. By the Hoary Hosts of Hoggoth!
- Increase Daggers of Denak single-hit damage from 16 to 18 and projectile charges from 10 to 12.
- When selecting the Team-Up with Hulk, reduce Gamma Maelstrom cooldown from 8s to 6s.
- Increase base Health from 575 to 650.
- Increase the shield value of Shield of the Seraphim from 700 to 850.
- Remove the Team-Up Anchor 100 Bonus Health.
- When Invisible Woman is selected as a Team-Up partner, Doctor Strange's Shield of the Seraphim gains an additional 150 shield value (Total 1000).
Fixes
- Doctor Strange's Portal Problem: Fixed an issue where if Doctor Strange's Pentagram of Farallah was opened within the area of Invisible Woman's Ultimate Ability, players positioned with the portal sitting directly between them and the ultimate's center would not receive the healing effect. The Sorcerer Supreme has realigned the mystic geometries, healing flows uninterrupted once more!
- Reduce Shield of the Seraphim Shield Value recovery speed from 70/s to 60/s.
- Increase the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.2 to 1.3.
- Cloak of Levitation New Effect: Re-casting during use now interrupts the ability, preserves current movement speed, and allows for new movement input to change trajectory.
- Reduce Maelstrom of Madness cooldown from 8s to 6s.
- Reduce base health from 600 to 575.