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Duelist · Elsa Bloodstone

Elsa Bloodstone

"Born into a long line of monster hunters, Elsa Bloodstone uses her mystic Bloodgem to boost her strength and longevity as she attempts to live up to her family's proud legacy.

After what seemed like an eternity hunting demons and monsters in her own collapsing timeline, Elsa was recruited by the Collector to capture rare and dangerous creatures from other realities. When her new partner, Deadpool, went rogue, Elsa was sent to restore order… only to discover that Deadpool had unleashed all the monsters in the Collector's Museum. What fun!

Biography: marvelrivals.com

Elsa Bloodstone
difficulty
3/5
shortest cooldown
8s

Abilities

Normal Attack

Double-Barrel BlasterLMB

Fire your shotgun forward.

CastingHitscan Shotgun
Damage4.5 per pellet
Damage falloffBegins at 20m, decreasing to 80% at 40m
Fire rate0.12s between each shot, with a 0.8s interval between each round
Ammo12 (2 shots per round)
Pellet amount10
Crosshair spread radius0.13m (after 10m)
Critical hitYes
Monster-PiercerLMB

Unleash your elephant gun forward. Bullets pierce enemies and deal high damage.

CastingHitscan Shotgun
Pellet damage12 + 0.8% Max Health
Pellet amount5
Crosshair spread radius6m (after 10m)
Critical hitNo
Activation window6s

Abilities

Apex PredatorQUltimate

Summon the Glartrox to charge forward. The Glartrox can be recalled to charge back along the same path. When colliding with terrain or upon return, it bites fiercely, dealing heavy damage.

Crowd control

Energy cost3400
Glartrox health400
Glartrox damageSeize: 75, Bite: 125
Glartrox travel speed15m/s
Glartrox max durationMax of 3.5s for both charging and returning
Glartrox properties• Enemies that collide with Glartrox are seized and can not use their abilities until free. • Elsa can activate the Ultimate again to recall Glartrox back to her. • Once Glartrox collides with terrain, returns to Elsa, or reaches the max duration, it performs the bite attack. If defeated, Glartrox will not perform the bite. • Glartrox can not be headshotted and can only seize up to 8 targets at once.
Helix Advanceshift11 s

Dash forward. Your next Double-Barrel Blaster becomes Monster-Piercer.

Cooldown11s/9s/7s/5s (varies with Instinct level)
Dash duration0.28s
Dash speed27.5m/s
Bonus health gained25 (upon activation)
Max bonus health75
Special effectEnable the window for Monster-Piercer after the dash ends.
Ruthless PursuitE8 s

Dash forward, gaining Bonus Health and launching enemies hit. Follow up with a Double-Barrel Blaster shot that propels you backward and Slows enemies. Using either stage empowers your next Double-Barrel Blaster, transforming it into Monster-Piercer.

Crowd control

CastingMovement-based damage ability
Collision damage30
Cooldown8s
Dash duration0.3s
Dash speed40m/s
Bonus health gained25 (upon activation)
Max bonus health75
Special effects• Enable the windows for both Monster-Piercer and the follow-up shot after the dash ends. • Launch up the first enemy you collide with.
FOLLOW-UP SHOT
Damage30
Range8m
Travel speed15m/s
Activation window5s
Special effectEnable the window for Monster-Piercer when used.
Smoky SnareF12 s

Launch a trap containing the monster Diablo. Once deployed, it becomes Invisible and Invulnerable. When an enemy triggers it, Diablo Immobilizes and damages them. Use F to dash to the trapped enemy. Enemies can destroy Diablo to break free.

Crowd control

Cooldown12s
DamageDeal 5 damage every 0.2s
Trap health100
Trapped duration1.2s
Diablo hand health50
Max dash targeting range30m
Dash activation window0.25s
Dash speed60m/s
Special effects• The trap becomes invisible and invulnerable after 1 second of being deployed. • Upon being trapped, the Hand of Diablo appears above the target and can be destroyed by other enemies to end the effect early. • Elsa can perform a targeted dash to trapped enemies.
Living BulletRMB8 s

Fire a Living Bullet round that splits upon impact, seeking nearby enemies and marking each with a Spectral Sigil. Hitting marked targets with Double-Barrel Blaster or Monster-Piercer grants Elsa a brief Speed boost. Living Bullets deal extra damage to shields and enemies with Bonus Health.

DamageInitial Shot: 60, Shards: 40
Bonus shard damageShards deal 40 extra damage to shields and enemies with bonus health
Cooldown8s
Projectile speed60m/s
Split shards count3
Shards tracking range8m spherical radius
Movement boost40%
Movement boost duration1s
Special effects• After the initial projectile hits an enemy or the terrain, it splits into shards that seek out nearby enemies and attatch a sigil mark to them on hit. • Elsa can hit marked enemies with Double-Barrel Blaster or Monster-Piercer to briefly boost movement speed.
Inherited InstinctPASSIVE

Dealing damage increases hunting Instinct. Defeating enemies caught by Smoky Snare grants additional Instinct. Higher Instinct reduces the cooldown of Helix Advance.

Damage-instinct conversion0.009
Instict gained on elimination100 (200 if enemy is trapped by Smoky Snare)
Instinct properties• Instinct increases by one level after every 100 Instinct gained, up to three levels of Instinct. • For each level of Instinct gained, reduce the cooldown of Helix Advance by 2s.

Team-Up Abilities

Prehistoric TrapF15 s

with Devil Dinosaur

After deploying the Smoky Snare trap, Diablo will monitor the area. If enemies approach, Diablo Immobilizes and damages them. He also releases a lethal gas, causing continuous area damage.

Crowd control

Cooldown15s
Trap trigger range5m spherical radius
Trap health50
Trapped duration1.2s
Trigger damage30
Gas range3m spherical radius
Gas damage35/s
Gas active duration2s
Double-barrel blaster damage5 per pellet
Special effects• Prehistoric Trap now has 2 charges. • Up to two traps can be placed on the battlefield at a single time.
Loudmouth MercsRMB8 s

with Deadpool

Living Bullet changes to special rounds that Taunt targets with Deadpool's chatter, while Slowing, and damaging nearby enemies over time. After a timer, the bullet auto-recalls, healing Elsa based on the damage dealt while adding one extra gauge block to her Inherited Instinct passive cap.

Enhanced effect: When teaming up with Deadpool, Deadpool breaks the fourth wall, significantly boosting Instinct acquisition rate.

DamageInitial Shot: 60, Shards: 40
Damage over time20/s
Cooldown8s
Slow rate25%
Effect duration2s
Damage dealt-healing conversion30%
Special effectInherited Instinct can also reach one more level.
Damage-instinct conversion0.012

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

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Guides on YouTube

Change history

  1. Balance 20260911
    • Adjust Monster-Piercer damage per shot from 13 + 0.8% of Maximum Health to 12 + 0.8% of Maximum Health.
    • Reduce Bonus Health gained after casting Helix Advance and Ruthless Pursuit from 30 to 25.
    • When selecting the Team-Up with Devil Dinosaur, increase Smoky Snare cooldown from 12s to 15s.
  2. Balance 20260807
    • When selecting the Team-Up with Devil Dinosaur, reduce the health of an activated Smoky Snare trap from 100 to 50, and its Control duration from 1.5s to 1.2s.
  3. Balance 20260710
    • Increase Double-Barrel Blaster ammo capacity from 8 to 12 shells.
    • Increase Helix Advance cooldown from 10s to 11s.
    • When Devil Dinosaur is selected as her Team-Up partner, increase Double-Barrel Blaster individual pellet damage from 4.5 to 5.
  4. Balance 20260612
    • Reduce the damage required to upgrade the passive skill Inherited Instinct from 1667 to 1111 (the damage-to-rating conversion multiplier is increased from 0.0006 to 0.0009).
  5. Balance 20260417
    • Increase Helix Advance cooldown from 8s to 10s. (Cooldown at max passive stacks from 2s to 4s).
    • Reduce Monster-Piercer percentage damage per pellet from 1.2% to 0.8%. Reduce total percentage damage when all 5 pellets hit from 6% to 4%. Zhiyong Note: When all pellets hit, damage against a 275 HP hero drops from 81.5 (13*5+275*6%) to 76; against a 700 HP hero, it drops from 107 (13*5+700*6%) to 93.
  6. Balance 20260326
    • Reduced base health from 275 to 250.