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Duelist · Jonathan Lowell Spencer "Johnny" Storm

Human Torch

Teenager Johnny Storm joined his sister on the crew of an experimental space mission in hopes of visiting the stars. Instead, he became one, gaining powers and popularity as a member of the world famous Fantastic Four. Able to generate scorching flames, Johnny is the hottest hero in town – the Human Torch.

Since darkness fell on New York City, Johnny has been busy burning Dracula's legions with flames brighter than the sun.

Biography: marvelrivals.com

Human Torch
difficulty
3/5
shortest cooldown
15s

Abilities

Normal Attack

Fire ClusterLMB

Launch forward a splittable fireball

CastingProjectile Shotgun
Damage5.5 per pellet
Damage falloffBegins at 15m, decreasing to 60% at 20m
Pellet amount14
Attack interval0.5s
Projectile speed150m/s
Charges6
Recharge delayInstantly regain all charges after not attacking for 1s
Crosshair spread radius0.33m (after 10m)
Critical hitYes

Abilities

SupernovaQUltimate

Explode with cosmic fire to deal damage to enemies within range and enter Supernova state. While in Supernova state, Blazing Blast will transform into Flame Tornado, and Plasma Body can be activated without any cost.

Energy cost3400
Duration8s
Activation wave damage75
Activation wave range20m spherical radius
Damage reduction30% (while active)
Special effects• Gain unlimited charges for Blazing Blast while active. • Restore all charges for Plasma Body upon activation.
FLAME TORNADOES
Damage110/s
Range3m spherical radius (and 8m high capsule-shaped spell field)
Launch interval0.7s
Blazing BlastRMB

Launch a fireball to deal damage or create a Flame Field at the targeted area, dealing damage to enemies within.

CastingProjectile that generates a persistent spell field upon impact
Impact damage45
Charges3
Recharge time2.5s per charge
Projectile speed80m/s
FLAME FIELDS
Damage20/s
Range3m spherical radius
Active duration6s
Plasma BodyShift

Dash forward, then enter a state of accelerated ascent. This ability has 2 charges.

Movement boost2.5m/s (during plasma state)
Charges2
Recharge time8s per charge
Plasma state duration4s
Dash distance10m
Pyro-PrisonE15 s

When 2 or more Flame Fields exist, connect them to form a fire wall that deals one-off high damage to enemies that pass through the wall, or continuous burning damage if the wall exists in an enclosed area.

Cooldown15s
Fire wall ignition damage65
Damage over time40/s
Max link distance40m
Max link height2m
Fire wall duration5s
Flaming MeteorF15 s

Dive towards the ground, dealing damage to enemies. This will also detonate any Flame Fields hit and grant you Bonus Health.

Crowd control

Landing damage40
Landing impact range5m spherical radius
Flame field detonation damage55
Flame field detonation range3m spherical radius
Cooldown15s
Dash speed80m/s
Bonus health gained50 (upon activation)
Bonus health decayBegins after 3s, decaying at 30/s

Team-Up Abilities

Fiery SparksC15 s

with Jubilee

Passively detect enemies in the immediate vicinity and launch tracking Firework Sparks to chip away their health.

Enhanced effect: When teaming up with Jubilee, successfully landing a Firework Spark on an enemy grants Human Torch Bonus Health.

Cooldown15s
Duration5s
Damage9 per projectile
Projectile generation interval0.1s
Detection range10m spherical radius
Bonus health gained4 per projectile hit
Storming IgnitionC20 s

with Storm

Unleash a storm-driven blaze of fire forward, generating a persistent Fire Vortex upon impact that continuously damages and pulls in enemies.

Enhanced effect: When teaming up with Storm, her Omega Hurricane ignites into a Burning Hurricane if it crosses a Flame Tornado. Furthermore, any Omega Hurricane, Jeff-Nado, or Flame Tornado that sweeps across a Flame Field left by Human Torch will instantly generate a new Flame Tornado.

Cooldown20s
Impact damage30
Damage over timeDeal 5 damage every 0.2s
Vortex duration4s
Vortex range5m spherical radius
BURNING HURRICANE
Damage75 per hit
Damaging interval0.5s
Damaging range10m spherical radius
Duration increase from flame fields3s
Max duration11s
FLAME TORNADOES
DamageDeal 35 damage every 0.5s
RangeSpell field with a radius of 3m and height of 6m

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260710
    • Remove Team-Up Anchor bonus 5% Damage Boost.
  2. Balance 20260612
    • Reduce Flaming Meteor cooldown from 20s to 15s.
    • Reduce Plasma Body single charge energize time from 10s to 8s.
  3. Balance 20260417
    • Plasma Body Mechanic Adjusted: Upon casting, he immediately dashes a short distance (10m) in the direction of movement and enters the Plasma Body state for 4s. This ability now has 2 charges, with a 10s recharge time per charge. There is a 4s cooldown between consecutive casts.
  4. Balance 20251212
    • Fire Cluster: Slightly reduce projectile spread. Increase single-cast projectile Damage from 5 to 5.5. Adjust maximum falloff from 60% at 30m to 60% at 20m.
    • Blazing Blast: Reduce single charge speed from 3s to 2.5s. Increase hit Damage from 40 to 45.
  5. Balance 20251010
    • Reduce Fire Cluster hit Damage per projectile from 5.5 to 5. New: Fire Cluster now has a 0.5s delay before ammo begins to replenish.
    • During Plasma Body, reduce movement speed from 900 to 850.
  6. Balance 20250821
    • Reduce Flame Field (right-click on terrain) Damage Over Time from 25/s to 20/s. [/*]
    • Reduce Pyro-Prison Damage Over Time from 50/s to 40/s. [/*]