Skip to content

Support · Jubilation Lee (李千歡)

Jubilee

Thanks to her Mutant ability to generate pyrotechnic plasmoids, Jubilation Lee creates firework displays that are almost as explosive as her personality.

Jubilee was with her fellow X-Men when a temporal storm relocated Krakoa to the year 2099. Unfortunately, the effects of the Timestream Entanglement caused her adopted son Shogo to become trapped in his dragon-form. Jubilee traveled to Thebes in the Collapsed Timeline, hoping Apocalypse could help her find a solution. In exchange, she became his Horseman of Famine, vowing to help him absorb the faith of the gods.

Biography: marvelrivals.com

Jubilee
difficulty
4/5
shortest cooldown
3s

Abilities

Normal Attack

Energy PlasmoidsLMB

Fire lumikinetic explosive light blasts forward to heal friends and damage foes. Triggering a Sparkle Mark briefly boosts Attack Speed and enables firing without consuming energy.

CastingProjectile
Damage11 per round
Damage falloffFalloff begins at 10m, decreasing to 70% at 30m
Healing15 per round
Fire rate8 rounds/s
Ammo48
Projectile speed200m/s
Critical hitNo
Special effectTriggering a Sparkle Mark enhances primary fire with increased attack speed and enables firing without consuming ammo: • BOOSTED DAMAGE - 5 per round • BOOSTED HEALING - 6.5 per round • BOOSTED FIRE RATE - 20 rounds/s

Abilities

Firework FinaleQUltimate

Charge up and unleash a massive ring of outward-flying firework clusters, Launching Up nearby enemies. These clusters then orbit you, creating a field that damages enemies and heals allies. Expanding the cluster radius outward will Launch struck enemies.

Crowd control

Energy cost4300
CastingPersistent spell field that surrounds the caster
Orbiting radiusInner Circle: 6m, Outer Circle: 10m
Duration10s
Spell field healing180/s
Spell field damage20/s
Firework cluster amount5
Firework cluster travel speed20m/s
Firework cluster healing40 (on ally contact)
Firework cluster damage25 (on enemy contact)
Special effects• Activate again to switch the orbiting radius between the inner circle and outer circle, knocking back enemies upon doing so. • Also knock back enemies upon activation.
Blooming BallRMB3 s

Launch an orb of vampiric energy that damages enemies and heals allies in its radius. Striking the orb or hitting targets within it charges it up, increasing both its size and healing power. Press F to manually recall it.

CastingProjectile that generates a tracking AoE spell field upon impact
Charges2
Cooldown3s
Recharge time12s per charge
Orb diameter8m - 16m (based on charge)
Orb attraction speed2.8m/s
Orb initial duration6s
Healing35/s - 50/s (based on charge)
Damage10/s
Recharge reduction on recallRestore 1 full charge when the orb's duration is greater than 6 seconds, reducing linearly with a lower remaining duration.
Healing/damage required to max orb250
Max throw distance45m
Max orb-to-target attraction distance10m
Special effectExtend the orb's duration by an additional 6 seconds once it is maxed.
Sparking SprintShift4 s

Wrap yourself in vampiric energy to gain Continous Healing and a Speed Boost. While active, jump height and Attack Speed are increased, and Energy Plasmoids can be fired at no cost. Upon completion, generate a fireworks energy field around you, dealing damage and knocking back enemies, whilst healing allies.

Crowd control

Movement boost40%
Healing over time25/s (self)
Cooldown4s
Max resource12
Resource consumption4/s
Resource recovery1/s (begins immediately after ability ends)
Fireworks healing30
Fireworks damage45
Fireworks explosion range5m spherical radius
Dazzling DetonationE12 s

Detonate a firework energy orb, dealing damage to enemies in the area and applying Blind and Vulnerability effects. The energy can also be transferred onto an ally, granting them healing and a speed boost. Applies Sparkle Marks to all affected targets.

CastingTargeted
Cooldown12s
Detonation radiusMatches current radius of selected orb
One-time healing65
Healing over time25/s
Movement boost40%
Ally buffs duration3s
Damage50
Blind duration0.8s
Vulnerability effect10%
Vulnerability duration3s
Max ignite/retrieval distance49m
Sparkle MarkPassive

Hitting targets with Dazzling Detonation and Firework Finale applies a Sparkle Mark. Energy Plasmoids can detonate marks, granting allies a Healing Boost and Bonus Health, while dealing damage to enemies.

Bonus health gained50
Healing amplification20%
Healing amplification duration3s
Mark detonation damage25

Team-Up Abilities

Hellfire SparksPassive

with The Hood

When Attack Speed is enhanced, Energy Plasmoids transform into a hitscan attack that grants self-healing on hit and is capable of dealing critical hits.

Enhanced effect: When teaming up with The Hood, the Void Magic Mark is never cleared, allowing her to indefinitely sustain the hitscan attack form.

Damage5 per round
Damage falloffFalloff begins at 10m, decreasing to 70% at 30m
Healing6.5 per round
Health restored2 per hit
Special effectSparkle Marks are not cleared from enemies when detonated using Energy Plasmoids.
Vampiric KinC15 s

with Blade

Deploy a Vampiric Field that applies a Continous Healing effect to nearby allies. Allies standing within the field gain Life Steal when attacking enemies.

Enhanced effect: [OUTDATED] When teaming up with Blade, allies inside the field recieve an additional Continuous Healing effect.

Cooldown15s
Duration6s
Lifesteal proportion30%
Healing over time15/s
Vampiric field range12m spherical radius
Healing over time25/s

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20261009
    • New Mechanic: Provide 25/s Continuous Healing to self during Sparking Sprint.
    • Reduce the Dazzling Detonation Blind duration from 1.5s to 0.8s.
    • New effect added when selecting the Team-Up with Blade. Base Effect: Continuously provide 15/s of healing to surrounding allies for 6s during the duration of Vampiric Kin.
    • Increase the Firework Finale (Ultimate Ability) spell field healing from 150/s to 180/s.
  2. Balance 20260807
    • Increase Energy Plasmoids single-hit damage from 10 to 11 and single-hit healing from 14 to 15.
  3. Balance 20260711
    • Reduce the energy cost of Firework Finale (Ultimate Ability) from 4500 to 4300.
    • Reduce charge required for Blooming Ball from 300 to 250. Increase base healing from 30/s to 35/s (healing at max size, 50/s, remains unchanged.)
    • When selecting the Team-Up with Blade, increase the Lifesteal ratio from 25% to 30%.