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Duelist · Lin Lie (林烈)

Iron Fist

Lin Lie inherited the legendary Sword of Fu Xi, becoming the hero known as Sword Master. But that was only the beginning of his epic journey. Eventually, he found himself in the mystical city of K'un Lun, where the dragon Shou-Lao blessed him with the power of the immortal Iron Fist.

The Timestream Entanglement has caused great upheaval in a number of magical realms. As wars between the gods begin to rage, Lin Lie must protect the sanctuary of K'un Lun from those who seek to tarnish its majestic splendor.

Biography: marvelrivals.com

Iron Fist
difficulty
4/5
shortest cooldown
10s

Abilities

Normal Attack

Jeet Kune DoLMB

Strike the targeted enemy with Jeet Kune Do, and the last strike will Launch Up enemies, reducing the cooldown of Dragon's Defense with every hit.

Crowd control

CastingMelee
Damage1st/2nd/5th Strike: 38 3rd/4th Strike: 15 6th Strike: 60
Attack interval1st/2nd/5th Strike: 0.45s between each 3rd/4th Strike: 0.13s between each 6th Strike: 0.67s from the 5th strike
Range3m
Max lock-on distance6m
Dragon's defense cooldown reduction1.2s per hit
Yat Jee Chung KuenLMB

Dash forward to pursue the targeted enemy and unleash a flurry of attacks.

CastingMelee
Damage8 + 3.1% Max Health
Attack speed7 strikes/s
Range3m
Max lock-on distance11m
Dash distance3m (without target)
Dash speed12m/s (without target)

Abilities

Living ChiQUltimate

Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of Dragon's Defense.

Energy cost3100
Duration12s
Damage boost30%
Movement boost20%
Living chi properties• Increase the range of K'un-Lun Kick and Yat Jee Chung Kuen by 100% while active. • The cooldown of Dragon's Defense is reduced by 80%. • Refresh the cooldown of Dragon's Defense upon activation.
Dragon's DefenseRMB15 s

Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction. Once he exits the defensive stance, he gains Bonus Health and can strike back with Yat Jee Chung Kuen.

Cooldown15s
Block duration1.2s
Damage blocked-bonus health ratio1.3
Max bonus health175
Damage reduction30% (after block ends)
Special effectEnable Yat Jee Chung Kuen and gain Damage Reduction for 5 seconds after the block ends.
K'un-Lun KickShift10 s

Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health.

Crowd control

CastingMovement-based damage ability
Damage1st Kick: 40, 2nd Kick: 35 (enemy above 50% HP) - 70 (enemy below 50% HP)
Cooldown10s
Dash distance12m
Dash speed40m/s
Harmony RecoveryE12 sUltimate

Cross legs and channel Chi, recovering health. Excess healing converts to Bonus Health.

Energy costChanneled
Cooldown12s
Healing100/s
Max duration3s
Max bonus health100
Bonus health decayBegins after 2s, decaying at 15/s
Crane LeapSpace

Perform up to three consecutive jumps while airborne.

Charges1
Recharge time1s per charge
Special effectDoes not begin to recharge until you land on the ground or begin wall-running.
Wall RunnerSpace

Run horizontally along the walls.

Wall-running speed9m/s
Chi AbsorptionPassive

Assist in taking down enemies allow him to absorb their Chi and gain Bonus Health.

Bonus health gained50 (upon landing KO)

Team-Up Abilities

Iron & StoneC12 s

with The Thing

Unleash a powerful uppercut to Launch Up enemies; can be followed up with a sweeping kick after release.

Enhanced effect: When teaming up The Thing, the uppercut can still be chained directly into a sweeping leg kick, and the damage dealt is increased.

Crowd control

Uppercut damage45
Uppercut range5m
Cooldown12s
Roundhouse kick damage45
Roundhouse kick range5m
Roundhouse kick damage50
Kumiho PalmPassive

with White Fox

Hitting an enemy with Yat Jee Chung Kuen provides a burst of healing to nearby allies.

Enhanced effect: When teaming up White Fox, the lock-on distance for Yat Jee Chung Kuen is significantly increased.

Healing6 per hit
Healing spell field range6m spherical radius
Healing7.5 per hit
Yat jee chung kuen dash speed16m/s (without target)
Yat jee chung kuen max lock-on distance13m

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260911
    • Increase damage for the first four strikes of Jeet Kune Do from 35 to 38, and the fifth hit from 55 to 60.
    • When selecting the Team-Up with The Thing, Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present.
    • Increase the Team-Up skill cooldown from 8s to 12s.
    • Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit from 45 to 50.
    • Reduce the energy cost of Living Chi (Ultimate Ability) from 3400 to 3100.
  2. Patch 20260618
    • We've added an MVP for Iron Fist's Shenloong Champion costume. All players who own this costume can claim it for free in the Store.
    • Added a new Chroma (Shou-Lao's Champion) for Iron Fist's Shenloong Champion costume, now available in the Store.
    • The Season 5 event closely tied to Iron Fist's Shenloong Champion costume, 'Seeds of the Gardener', will also return for a limited-time sale! Return Event Duration: June 18th, 2026, 09 : 00 : 00 to July 2nd, 2026, 09 : 00 : 00 (UTC)
  3. Balance 20260116
    • Increase damage of Jeet Kune Do's first four strikes from 30 to 35.
    • Increase Dragon's Defense maximum duration from 1s to 1.2s.
  4. Balance 20251010
    • Lower fixed damage of Yat Jee Chung Kuen from 9 to 8, but increase the percentage damage of the enemy's Max Health per strike from 2.7% to 3.1%.