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Tank · Benjamin Jacob "Ben" Grimm

The Thing

When Ben Grimm signed up to pilot an experimental spacecraft for his pal Reed Richards, he never imagined he'd return from the flight transformed into a monster. Even though cosmic rays turned him into the Thing, Ben still has a heart of gold beneath his rocky exterior.

Since New York City plunged into eternal night, Ben has devoted himself to protecting his home from the monsters plaguing it.

Biography: marvelrivals.com

The Thing
difficulty
1/5
shortest cooldown
3s

Abilities

Normal Attack

Rocky JabLMB

Rapidly punch forward.

CastingSpell Field
Damage40 per hit
Attack interval0.33s between the two strikes, with a 1s interval between each cast
Range4m
Stone HaymakerRMB

Deliver a devastating Heavy Blow that inflicts additional damage with each strike! Upon hit, gain Bonus Health. Can Knock Down flying enemies.

CastingSpell Field
Damage55 + 8% Max Health
Range8m
Max bonus health150
Stone haymaker properties• Dash forward 3m upon punching. • Gain Bonus Health equivalent to damage dealt. • Airborne enemies are knocked down upon hit.

Abilities

Clobberin' TimeQUltimate

Uses immense power to launch all enemies in front of you into the air.

Crowd control

Energy cost2800
Damage100
Shockwave range3m high, 10m wide, advancing 2m every 0.1s (up to 18m)
Stun duration2.5s
Yancy Street ChargeShift12 s

Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.

Crowd control

Cooldown12s
Charge duration5s
Movement boost100% (during charge)
DamageCharge: 30 Ground Slam: 20 Earthbound Zone: 15 every 1s
Ground slam range8m radius, 2.5m high cylindrical spell field
Earthbound zone range8m radius, 4m high cylindrical spell field
Earthbound zone duration4s
Special effectGain 200 Bonus Health upon activation, which begins decaying once the charge ends.
Embattled LeapE3 s

Jump toward an ally and apply damage reduction to yourself and allies within the landing area.

CastingTargeted
Charges2
Cooldown3s
Recharge time10s per charge
Max targeting distance20m
Special effects• Grant 20% Damage Reduction to you, the target, and allies within a 5m radius of the landing point, lasting for 3s. Shares a cooldown and recharge time with Battle Blitz.
Battle BlitzF3 s

Jump toward an enemy and apply Vulnerability to enemies within the landing area.

CastingTargeted
Charges2
Cooldown3s
Recharge time10s per charge
Max targeting distance20m
Special effects• Apply 20% Vulnerability to the target and enemies within a 5m radius of the landing point, lasting for 3s. Shares a cooldown and recharge time with Embattled Leap.
Unyielding WillPassive

Immune to launch up, knockback, and other displacement effects.

Team-Up Abilities

Two-In-OneC18 s

with Human Torch

Enter an enhanced state upon activation. For the duration, The Thing's fists are violently engulfed in flames. Every Rocky Jab deals splash damage, and every Stone Haymaker creates an explosion, dealing damage in a frontal cone.

Enhanced effect: When teaming up with Human Torch, Human Torch can lift The Thing into the air and slam him down, dealing damage and Stun to enemies. The Thing then automatically enters his flaming enhanced state upon landing.

Crowd control

Cooldown18s
Duration8s
Rocky jab range6m
Stone haymaker range9.5m
Special effectRocky Jab and Stone Haymaker have reduced wind-up while active. Each hit creates a flaming shockwave that deals damage to other nearby enemies.
Flight cooldown30s
Flight speed12m/s
Landing damage45
Landing impact range8m spherical radius
Stun duration1s
Unbreakable ForcesC15 s

with Invisible Woman

Generate a layer of Psionic Armor upon activation, granting Bonus Health scaling off currently missing Health.

Cooldown15s
Duration5s
Bonus health gained15 every frequency
Bonus health generation frequency0.2s
Special effectWhen below half-health, Bonus Health generation frequency is increased by 100%.
Bonus health gained20 every frequency
Damage taken to trigger healing pulse125
Pulse healing80
Healing pulse range8m spherical radius

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

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Guides on YouTube

Change history

  1. Balance 20261009
    • When selecting the Team-Up with Invisible Woman, reduce Unbreakable Forces ability cooldown from 20s to 15s. Enhanced Effect: Reduce the damage threshold required to trigger healing from 150 to 125.
  2. Balance 20260911
    • Reduce base health from 750 to 725.
    • Adjust Stone Haymaker damage from 55 + 10% target's maximum Health to 55 + 8% target's Maximum Health (When attacking a 600 Health enemy, damage is reduced from 115 to 103).
    • Increase Yancy Street Charge cooldown from 10s to 12s and reduce spell field duration from 5s to 4s.
    • When selecting the Team-Up with Human Torch, increase Two-in-One cooldown from 15s to 18s, and reduce its duration from 10s to 8s.
  3. Balance 20260710
    • Increase Bonus Health cap provided by Stone Haymaker from 100 to 150.
    • Slightly increase the vertical detection height of the anti-movement zone generated at the end of Yancy Street Charge to prevent Launched enemies from unexpectedly being able to use their movement abilities.
    • Slightly reduce the backswing animation time when using Clobberin' Time (Ultimate Ability) immediately following Battle Blitz or Embattled Leap.
  4. Balance 20251212
    • Increase Stone Haymaker Bonus Damage equal to enemies' max Health per hit from 8% to 10%.
    • Increase the duration of the lingering anti-mobility field after Yancy Street Charge from 3s to 5s.