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Duelist · Anthony Edward "Tony" Stark

Iron Man

Wounded by a weapon of his own design, billionaire inventor Tony Stark created a custom-made suit of armor to keep himself alive. Though his wounds have healed, his upgraded armor now saves the lives of countless others when Tony dons it to become the world’s greatest fighting machine—the invincible Iron Man!

When the legions of the night descended upon New York City, Iron Man and his fellow Avengers turned their tower into a stronghold. From there, Tony leads the effort to unravel the mysteries of Chronovium and to reverse the Timestream Entanglement.

Biography: marvelrivals.com

Iron Man
difficulty
2/5
shortest cooldown
8s

Abilities

Normal Attack

Repulsor BlastLMB

Fire nano pulse cannons forward.

CastingProjectile that generates a spell field upon impact
DamageProjectile: 35, Spell Field: 45
Spell field damage falloff40% at 3m from the center of the spell field
Spell field range3m spherical radius
Fire rate1.67 rounds/s
Ammo100 (10 per round)
Projectile speed60m/s
Critical hitNo
Special effects• After firing two regular shots, the next attack will perform a dual-shot. • Shares ammo with Unibeam.
DUAL-SHOT
DamageProjectile: 45, Spell Field: 50
Spell field damage falloff40% at 5m from the center of the spell field
Spell field range5m spherical radius
Fire rate1.39 rounds/s
Ammo consumption16
Projectile speed80m/s
WITH ARMOR OVERDRIVE
DamageProjectile: 45, Spell Field: 60
Spell field damage falloff40% at 5m from the center of the spell field
Spell field range5m spherical radius
Fire rate1.33 rounds/s
Ammo∞
Projectile speed80m/s
UnibeamRMB

Fire a unibeam forward.

CastingChanneled
Damage140/s
Beam range25m
Ammo100 (consume 10/s)
Critical hitNo
Special effectShares ammo with Repulsor Blast.
WITH ARMOR OVERDRIVE
Damage180/s
Beam range25m
Ammo∞
Special effectThe beam can pierce through enemies.

Abilities

Invincible Pulse CannonQUltimate

Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact.

CastingProjectile that generates a spell field upon impact
Energy cost3400
Projectile speed25m/s
Dispersive spell field damage300/s
Dispersive spell field rangeLength: 15m, Width: 5m, Height: 5m
Spell field damage1000
Spell field damage falloff5% at 10m from the center of the spell field
Spell field range10m spherical radius
Special effects• As the projectile travels, it creates a dispersive spell field that deals damage over time to enemies within range. • The location of the projectile is marked by a warning symbol for enemies.
Hyper-VelocityShift

Activate Hyper-Velocity state for swift forward flight.

CastingMovement
Max resource120 (∞ during Armor Overdrive)
Resource recovery10/s (begins immediately after ability ends)
Resource consumption15/s
Movement boost100%
Armor OverdriveE20 s

Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam, while also granting Bonus Health.

Cooldown20s
Duration10s
Bonus health gained50 (after casting)
Bonus health decayBegin decaying at 30/s after 5s
Cast duration1.3s
Special effectEarning a KO while Armor Overdrive is active extends the duration by 2 seconds.
Micro-Missile BarrageF8 s

When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment that automatically tracks nearby enemies.

CastingScattered tracking projectile that generates a spell field upon impact
Damage10 per missile
Cooldown8s
Explosion range2m spherical radius
Missiles launched16
Projectile speed60m/s
Launch directionUnleash missiles directly below the caster.
Special effectUp to five missiles can be locked onto a single target.
WITH ARMOR OVERDRIVE
Damage10 per missile
Cooldown6s
Explosion range2m spherical radius
Missiles launched18
Projectile speed60m/s
Launch directionUnleash missiles towards the player's crosshair.
Special effectUp to five missiles can be locked onto a single target.

Team-Up Abilities

Gamma ChargeE

with Bruce Banner

Upgrade Armor Overdrive to Gamma Overdrive. In this state, Iron Man gains a Gamma Shield and can fire significantly stronger Repulsor Blasts and Unibeams.

Enhanced effect: When teaming up with Hulk, releasing Invincible Pulse Cannon generates a Gamma Shield and heavily infuses the blast, creating a Gamma Pulse Cannon. Its radiation creates a massive damage increase while the projectile flies.

REPULSOR BLAST
DamageProjectile: 50, Spell Field: 65
Spell field damage falloffBegins at 0.3m, decreasing to 40% at 5m from the center of the spell field
Spell field range5m spherical radius
UNIBEAM
Damage200/s
Gamma shield health75
Gamma shield duration2s
Gamma pulse cannon damage boost45%
Thunder OverdriveRMB

with Thor

Enhance Unibeam both in and out of Armor Overdrive. When fired, a ring of volatile lightning energy forms, dealing bonus damage to enemies caught near the beam's edge.

Enhanced effect: When teaming up with Thor, Armor Overdrive cooldown is massively reduced.

WITHOUT ARMOR OVERDRIVE
Outer ring radius0.75m
Outer ring damage80/s
WITH ARMOR OVERDRIVE
Outer ring radius1.2m
Outer ring damage90/s
Armor overdrive cooldown15s

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

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Guides on YouTube

Change history

  1. Balance 20261009
    • New Mechanic: Missiles launched by Micro-Missile Barrage will automatically track nearby enemies upon release; reduce single-shot damage from 20 to 10. Max locked-on count on a single target is 5. Increase projectile speed from 15m/s to 60m/s.
    • New Mechanic: Missiles fired via Micro-Missile Barrage during Armor Overdrive will automatically track enemies in front of you upon release; reduce single-shot damage from 15 to 10. Max locked-on count on a single target is 5.
    • When selecting the Team-Up with Thor, increase Unibeam outer ring damage from 70/s to 80/s. Increase Thunder Overdrive enhanced Unibeam outer ring damage from 85/s to 90/s.
  2. Balance 20260711
    • When selecting the Team-Up with Thor, reduce the Unibeam outer ring damage from 84/s to 70/s (standard) and from 108/s to 85/s (Armor Overdrive).
  3. Balance 20260710
    • Reduce the spell field damage of a single-handed Repulsor Blast from 50 to 45.
    • Reduce the spell field damage of a dual-handed Repulsor Blast from 55 to 50. While Armor Overdrive is active, reduce the Repulsor Blast spell field damage from 65 to 60.
    • Reduce Unibeam (Armor Overdrive) damage from 190/s to 180/s.
    • Remove Team-Up Anchor bonus 5% Damage Boost.