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Tank · Parker Davis Robbins

The Hood

Parker Robbins' faith in heroes died along with his world's Captain America, replaced by an appetite for power and the will to take it. After stealing an enchanted cloak from the Vault, Parker tapped into its vast power to remake himself as the crime lord called The Hood.

Never truly knowing if he's pulling the strings or if it's all part of Oblivion's plan, he was sent to Thebes to steal the Tablet of Death and Entropy. Despite cutting down master thief Gambit, The Hood lost his master's prize when Doom 2099 seized it from the shadows.

Biography: marvelrivals.com

The Hood
difficulty
2/5
shortest cooldown
10s

Abilities

Normal Attack

Accursed PistolsLMB

Shoot forward dual-wielded pistols. Gain increased Attack Speed when Demonic Energy exceeds 50%.

CastingHitscan
Damage26 per round
Damage (above 50% energy)21 per round
Damage falloffBegins at 8m, decreasing to 55% at 20m
Firing interval0.2s
Firing interval (above 50% energy)0.15s
Ammo40
Critical hitYes
Demonic energy gained2 per hit
Leaded TransformationLMB

Enter Half-Demon State, transforming your arms into demonic rifles to unleash a rain of lead. These rifles have increased Attack Speed and Infinite Ammo. Every bullet that strikes an enemy triggers Lifesteal.

CastingHitscan
Damage3.5 per round
Damage falloffBegins at 8m, decreasing to 80% at 20m
Firing interval0.05s
Lifesteal proportion10%
Damage-bonus health conversion40%
Max bonus health100
Crosshair spread radiusReaches 0.5m after 10 consecutive shots (at 10m)
Special effectHold [M1] or [M2] to fire from each gun seperately, or hold both to fire both guns at the same time.

Abilities

Demon of the EndQUltimate

Enter Full Demon State. Fire up to 6 high-powered shots that pierce through enemies and barriers, while granting Bonus Health to yourself and nearby allies; the final bullet is the most powerful. Hitting enemies grants Bonus Health to yourself and nearby allies.

Energy cost3400
Duration12s
Full-demon state max health1000
Attack damage1st - 5th Shots: 90 + 10% Max Health, 6th Shot: 140 + 15% Max Health
Max shots fired6
Bonus health gained50 + 50% of Damage Dealt
Max bonus health200
Bonus health generation range8m spherical radius
Full-demon state properties• The Hood cannot move while the Ultimate is active. • Shots pierce through enemies and barriers and cannot be deflected by enemies. • Restore all health once the ability ends. Dropping to 0 HP while in full-demon state results in death. • Can be manually canceled.
Void WalkShift15 s

Enter the Void for free-flight. Upon reappearing, gain a decaying Movement Boost and damage surrounding enemies.

Cooldown15s
Duration1.2s
Explosion damage40
Explosion range4.5m spherical radius
Movement boost40% (while active)
Movement boost decayDecays to 0% over 2s after the ability ends
Demonic energy gained20 (upon activation)
Abyssal VeilE10 s

Throw a dark magic sphere that generates a Veil upon landing. Accursed Pistols shots passing through it generate more Demonic Energy and bullets from Leaded Transformation gain increased Lifesteal. Enemy projectiles passing through suffer reduced damage and healing output. Enemies who pass through the Veil take damage and are Blinded.

Cooldown10s
Veil duration6s
Veil sizeWidth: 8m, Height: 3.5m
Enemy projectile damage/healing loss20%
Accursed pistols demonic energy gained2.75 per hit
Leaded transformation lifesteal proportion20%
Pass-through damage60
Pass-through blind duration1s
Mantle of OblivionRMB12 s

Spread your cloak to form a spherical barrier, blocking incoming enemy attacks. When Demonic Energy exceeds 50%, the radius of the sphere expands further.

Cooldown12s
Max duration1s
Barrier radius2m spherical radius
Barrier radius (above 50% energy)3m spherical radius
Damage absorbed-demonic energy conversion3.75%
Ruinous PactPassive

Accumulate Demonic Energy by dealing damage via Accursed Pistols, blocking attacks with Mantle of Oblivion, or by using Void Walk. Reaching full energy automatically triggers the Half-Demon State.

Max demonic energy100
Special effectThe Hood can only manually exit the half-demon state once Demonic Energy falls below 50%. Upon doing so, Demonic Energy is reduced by half.

Team-Up Abilities

Chaos CollisionC16 s

with Scarlet Witch

Gain a new ability. Create an arcane zone that continuously damages enemies and applies stacking Damage and Healing Reduction. Reactivate to teleport to the zone's center.

Enhanced effect: When teaming up with Scarlet Witch, after teleporting, unleash a magical shockwave, dealing one-time damage to nearby enemies while launching them towards The Hood.

Crowd control

Cooldown16s
DamageDeal 20 damage every 0.5s
Max zone generation distance20m
Max teleport distance30m
Zone duration4s
Zone range5m spherical radius
Enemy damage/healing loss5% per hit
Max damage/healing loss40%
One-time damage60
New Moon's ShadowE

with Moon Knight

Enhances Abyssal Veil into a Lunar Barrier that blocks projectiles. Upon breaking, it detonates, damaging enemies and applying Damage and Healing Reduction. Enemies passing through take damage and are briefly Blinded.

Enhanced effect: When teaming up with Moon Knight, the Lunar Barrier has greater shield value, and The Hood's attacks that pass through gain a bounce effect.

Barrier health200
Explosion damage30
Explosion range8m spherical radius
Enemy damage/healing loss35%
Barrier health300
Max bounces3
Attack bouncing range6m
Attack damage loss50% per bounce

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260911
    • Reduce base health from 600 to 550.
    • Increase Mantle of Oblivion cooldown from 10s to 12s.
    • Reduce Abyssal Veil Damage Reduction ratio against enemy projectiles from 35% to 20%.
    • Reduce Damage to Bonus Health conversion during Demon of the End (Ultimate Ability) from 60% to 50%.
    • When selecting the Team-Up with Moon Knight, Enhanced Effect: Increase the detection range for The Hood's bullets bouncing off enemies after passing through the Lunar Barrier from 3m to 6m when the Team-Up is active.