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Tank · Max Eisenhardt

Magneto

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

Biography: marvelrivals.com

Magneto
difficulty
2/5
shortest cooldown
3s

Abilities

Normal Attack

Iron VolleyLMB

Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown.

CastingDelayed-impact projectile that generates a spell field
DamageProjectile: 40, Spell Field: 40
Spell field damage falloffDecreases to 50% at 3m from the center of the spell field
Spell field range1m - 3m spherical radius (increases with projectile travel distance)
Attack interval0.8s
Max projectile range25m
Projectile speed80m/s
Ammo10

Abilities

Meteor MQUltimate

Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy Projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct.

CastingPersistent spell field that launches a projectile, which creates another spell field upon impact
Energy cost3400
Spell field damage properties[Passive] Begins at 100 and progressively ramps up to 350 at max duration. [Charge] Each point of Energy gained increases the damage by 3.
Spell field damage falloffDecreases to 50% at 6m from the center of the spell field
Spell field range5m - 8m spherical radius (reaches max size after 4s)
Max duration5s
Projectile speed45m/s
Absorption range15m spherical radius
Special effects• Each point of projectile damage absorbed adds 0.125 Energy, with a max limit of 800 damage absorbed. • The projectile automatically self-destructs if Magneto remains at max Energy for too long.
Mag-CannonRMB

Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks Knock Back enemies.

Crowd control

CastingProjectile with a delayed impact
Damage1 Ring: 40 2 Rings: 65 3 Rings: 90
Projectile speed120m/s
Knockback distance6m (only occurs when used with 3 Rings)
Ring recharge time3s
Special effectRequires at least 1 Ring to activate.
Metallic CurtainShift3 s

Change the magnetic field around to form a metallic curtain, blocking all incoming Projectiles.

CastingShield
Cooldown3s
Max resource100
Resource consumption65/s
Resource recovery11/s (begins 1s after ability ends)
Metal BulwarkE15 s

Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back.

CastingTargeted
Cooldown15s
Barrier health200
Barrier duration2.5s
Max targeting distance20m
Special effectOnce the ability ends or the barrier is destroyed, gain 1 Ring for every 100 damage blocked by the barrier.
Iron BulwarkF10 s

Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back.

Cooldown10s
Barrier health200
Barrier duration2.5s
Special effectOnce the ability ends or the barrier is destroyed, gain 1 Ring for every 100 damage blocked by the barrier.
Magnetic DescentSpace

Hold Space to fall slowly.

Movement speed6m/s (horizontal speed) - 3.5m/s (descent speed)

Team-Up Abilities

Metallic ChaosC18 s

with Scarlet Witch

Swing a colossal Chaos Greatsword forward to inflict damage.

Enhanced effect: When teaming up with Scarlet Witch, Magc Cannon transforms into a charged ability that consumes his passive energy bar. For every tick of energy burned, a Chaos Greatsword is fired, damaging enemies.

Cooldown18s
Duration8s
DamageProjectile: 45, Spell Field: 35
Projectile damage falloffBegins at 20m, decreasing to 70% at 30m
Spell field damage falloffDecreases to 70% at 3m from the center of the spell field
Projectile speed120m/s
DamageProjectile: 10, Spell Field: 25
Projectile gathering interval0.33s
Projectile speed120m/s
Special effectIf casted while at three rings, the first projectile launched in the volley will knock back enemies.
Magnetic ResonanceC15 s

with Emma Frost

Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective.

Enhanced effect: When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.

Cooldown15s
Clone health300
Clone damage proportion50%
Clone duration6s
Clone health450
Special effectThe clone has an indefinite duration, only disappearing when defeated or when manually recalled.

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

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Guides on YouTube

Change history

  1. Balance 20261009
    • When selecting the Team-Up with Emma Frost, increase damage dealt by the magnetic projection generated via Magnetic Resonance from 45% to 50%. Increase the maximum duration of the magnetic projection from 5s to 6s.
  2. Balance 20260911
    • Reduce base health from 650 to 600.
    • Reduce Metal Bulwark and Iron Bulwark Shield Value from 250 to 200.
    • When selecting the Team-Up with Scarlet Witch, increase Metallic Chaos cooldown from 12s to 18s.
    • During Metallic Chaos, reduce Chaos Greatsword spell field damage from 40 to 35 (total single-strike damage reduced from 85 to 80).
    • Enhanced Effect: Reduce Mag-Cannon single projectile damage from 20 to 10 (total single-shot damage reduced from 45 to 35).
  3. Balance 20260807
    • When selecting the Team-Up with Scarlet Witch. Enhanced Effect: The Metallic Chaos projectile hit now adds a minor Launch Up effect to enemies.
  4. Balance 20260612
    • Increase Meteor M (Ultimate Ability) maximum duration from 4s to 5s; increase the damage dealt when fully charged from 300 to 350.