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Support · Mantis

Mantis

Mantis always knows exactly how you're feeling, thanks to her strong empathic powers. Her alien ability to alter the emotions of others comes in handy on the battlefield, but Mantis only finds true happiness for herself when she is with her fellow Guardians of the Galaxy.

After being captured by the Collector and put on display at his theme park, Mantis managed to escape with the help of her fellow captives, Sai and Jeff. Now, Mantis travels the spaceways in hopes of reuniting with her team, while welcoming other displaced souls into the Guardians' found family.

Biography: marvelrivals.com

Mantis
difficulty
1/5
shortest cooldown
15s

Abilities

Normal Attack

Life Energy BlastLMB

Fire an energy thorn and regain one Life Orb after a critical hit.

CastingProjectile with a delayed impact
Damage55 per round
Fire rate2.5 rounds/s
Ammo15
Projectile speed150m/s
Critical hitYes
Special effectRegain 1 Life Orb upon landing a critical hit.

Abilities

Soul ResurgenceQUltimate

Release energy around her while moving, providing Healing Over Time and Movement Boosts for surrounding allies. Excess healing converts to Bonus Health.

CastingPersistent spell field that surrounds the caster
Energy cost4300
Duration8s
One-time healing200 (upon activation)
Healing over time150/s
Excess healing-bonus health conversion100%
Max bonus health150
Movement boost3m/s
Spell field range15m spherical radius
Healing FlowerRMB

Consume Life Orbs to grant allies Healing Over Time.

CastingTargeted
One-time healing60 (upon activation)
Healing over time10/s + 2.5% Max Health/s
DurationIncrease the duration by 8s for every stack of Life Orbs used, up to 16s.
Max life orbs4
Life orb recharge time4s
Life orb consumption1
Spore SlumberShift15 s

Throw a spore to Sedate the nearest enemy.

Crowd control

CastingDelayed-impact projectile that generates a spell field
Damage10
Cooldown15s
Spell field range100
Sedate duration3.5s
Sedation illusion health100
Special effectAn illusion appears behind the sedated target, which can be destroyed by enemies to end the effect early. Dealing damage to the target also ends the effect early.
Allied InspirationE

Consume Life Orbs to grant allies a Damage and Speed boost.

CastingTargeted
Damage boost8%
Movement boost1m/s
DurationIncrease the duration by 8s for every stack of Life Orbs used, up to 16s.
Life orb consumption1
Natural AngerF

Consume Life Orbs to grant herself a Damage Boost.

CastingInstant Cast
Damage boost12%
Duration8s
Life orb consumption1
Nature's FavorPassive

Receive a Movement Boost when not injured and Healing Over Time when consuming Life Orbs.

Healing12.5/s (self)
Healing duration8s
Movement boost1.5m/s (self)
Movement boost trigger conditionRemain out of combat for 3s by dealing or taking no damage.

Team-Up Abilities

Star BlossomRMB

with Star-Lord

Recasting Healing Flower on a teammate with the effect enhances and spreads the healing aura.

Enhanced effect: When teaming up with Star-Lord, using Healing Flower on any teammate instantly triggers the enhanced spell field and healing effect.

Recast healing10/s + 3.5% Max Health/s
Area one-time healing10 (upon activation)
Area one-time healing on recast15 (upon activation)
Area healing over time7.5/s + 1.75% Max Health/s
Healing area range8m spherical radius
Healing flower base healing over time10/s + 3% Max Health/s
Special effectCasting Healing Flower onto any target automatically applies the recast effect.
Vitality PactPassive90 s

with Adam Warlock

Upon defeat, Mantis can freely move as a soul, healing nearby allies, and reforge her body at a chosen spot. After using Natural Anger, the effect of Nature's Favor is enhanced, increasing the amount of healing provided.

Enhanced effect: When teaming up with Adam Warlock, her soul state can forge Soul Bond with nearby teammates, granting Healing Over Time and distributing damage taken across the bond.

Cooldown90s
Healing30/s
Healing range8m spherical radius
Healing flower healing over time12/s + 3% Max Health/s
Nature's favor healing17.5/s (only while Natural Anger is active)
Max damage shared per target300
Soul bond range15m spherical radius

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260911
    • Increase charge time for a single Life Orb from 3s to 4s.
    • When selecting the Team-Up with Star-Lord, reduce Healing Flower's healing amount from 12 + 3% target's Maximum Health per/s to 10 + 3% target's Maximum Health per/s.
    • Reduce the enhanced Healing Flower's healing from 15 + 3.5% target's Maximum Health per/s to 10 + 3.5% target's Maximum Health per/s.
    • When selecting the Team-Up with Adam Warlock, increase Healing Flower's healing amount from 10 + 2.5% target's Maximum Health per/s to 12 + 3% target's Maximum Health per/s.
    • In the soul form, increase area healing provided from 5/s to 30/s, and increase healing field radius from 5m to 8m.
  2. Balance 20260711
    • Reduce healing provided by Healing Flower from (15 + 3% of Max Health)/s to (12 + 3% of Max Health)/s.
    • When selecting the Team-Up with Star-Lord, reduce the enhanced healing from (17.5 + 3.5% of Max Health)/s to (15 + 3.5% of Max Health)/s.
  3. Balance 20260710
    • Remove Team-Up Anchor bonus 10% Healing Boost.
    • When Star-Lord is selected as her Team-Up partner, enhance the healing output of Healing Flower from 10 + 2.5% of target's max Health/s to 15 + 3% of target's max Health/s.
    • When Adam Warlock is selected as her Team-Up partner, the Nature's Favor passive effect is enhanced. After casting Natural Anger (and ONLY while Natural Anger is active), increase her self-healing from 12.5/s to 17.5/s.
  4. Balance 20250912
    • Movement Boost from Nature's Favor now decays to 0 over 2s after being hit, instead of instantly disappearing.