Support · Mantis
Mantis
Mantis always knows exactly how you're feeling, thanks to her strong empathic powers. Her alien ability to alter the emotions of others comes in handy on the battlefield, but Mantis only finds true happiness for herself when she is with her fellow Guardians of the Galaxy.
After being captured by the Collector and put on display at his theme park, Mantis managed to escape with the help of her fellow captives, Sai and Jeff. Now, Mantis travels the spaceways in hopes of reuniting with her team, while welcoming other displaced souls into the Guardians' found family.
Biography: marvelrivals.com

- difficulty
- 1/5
- shortest cooldown
- 15s
Guides
The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.
Guides on YouTubeChange history
- Increase charge time for a single Life Orb from 3s to 4s.
- When selecting the Team-Up with Star-Lord, reduce Healing Flower's healing amount from 12 + 3% target's Maximum Health per/s to 10 + 3% target's Maximum Health per/s.
- Reduce the enhanced Healing Flower's healing from 15 + 3.5% target's Maximum Health per/s to 10 + 3.5% target's Maximum Health per/s.
- When selecting the Team-Up with Adam Warlock, increase Healing Flower's healing amount from 10 + 2.5% target's Maximum Health per/s to 12 + 3% target's Maximum Health per/s.
- In the soul form, increase area healing provided from 5/s to 30/s, and increase healing field radius from 5m to 8m.
- Reduce healing provided by Healing Flower from (15 + 3% of Max Health)/s to (12 + 3% of Max Health)/s.
- When selecting the Team-Up with Star-Lord, reduce the enhanced healing from (17.5 + 3.5% of Max Health)/s to (15 + 3.5% of Max Health)/s.
- Remove Team-Up Anchor bonus 10% Healing Boost.
- When Star-Lord is selected as her Team-Up partner, enhance the healing output of Healing Flower from 10 + 2.5% of target's max Health/s to 15 + 3% of target's max Health/s.
- When Adam Warlock is selected as her Team-Up partner, the Nature's Favor passive effect is enhanced. After casting Natural Anger (and ONLY while Natural Anger is active), increase her self-healing from 12.5/s to 17.5/s.
- Movement Boost from Nature's Favor now decays to 0 over 2s after being hit, instead of instantly disappearing.