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Duelist · Dr. Reed Richards

Mister Fantastic

Reed Richards has one of the universe's most brilliant minds, but even a genius of his magnitude couldn't have predicted the interstellar incident that bombarded his friends and family with cosmic rays, granting them each extraordinary abilities.

Mister Fantastic's cellular elasticity allows him to stretch his body beyond all physical limits. But now he'll have to stretch his mind further than ever to build the Timestream Reintegration Device and end this cross-dimensional crisis...

Biography: marvelrivals.com

Mister Fantastic
difficulty
3/5
shortest cooldown
6s

Abilities

Normal Attack

Stretch PunchLMB

Stretch out a forward punch to attack enemies.

CastingSpell Field
Damage70
Attack interval1.1s
Range15m
Ammo∞
Critical hitNo
Elasticity gained8 (upon hit)
Special effectThe attack hitbox lingers for some time, being able to damage multiple enemies by swinging your arms.

Abilities

Brainiac BounceQUltimate

Leap upward and smash the ground, slowing enemies within range. Can leap again upon landing a hit.

CastingSpherical Spell Field
Energy cost3100
Damage70
Base damage70
Damage increaseEvery leap increases damage by 14, with a max damage of 140.
Damage falloffBegins at 3m, decreasing to 71.4% at 10m from the center of the spell field
Spell field range10m spherical radius
Slow rate10% per leap
Max slow rate60%
Slow duration3s
Leap count3 - 6
Properties• After performing the minimum number of leaps, each additional leap must hit at least one enemy in order to be performed. • Increase max health equivalent to Inflated State upon activation.
Distended GripRMB6 s

Extend arms forward to entangle an enemy, then press to pull the hit enemy toward you, or select and yank another enemy, knocking them airborne against each other.

Crowd control

CastingProjectile
Reach damagePrimary: 20, Secondary: 20
Single-target pull damage50
Dual-target knock damage30
Cooldown6s
Primary reach range20m
Secondary reach range25m
Single-target pull max targeting distance10m
Projectile speed60m/s
Elasticity gained30 (upon activation)
Properties• If the primary reach hits a target, enable the use of the secondary reach. • If the secondary reach hits the same target hit by the primary reach, trigger the single-target pull effect which automatically targets the enemy if they are within 10m. • Hitting two seperate targets with the primary and secondary reaches causes them to be knocked together. • Immobilizes enemies for 1s after performing the pull or knock effect.
Reflexive RubberShift12 s

Stretch body to absorb damage before launching stored damage in the targeted direction.

Max damage absorbed300
Cooldown12s
Max duration3s
Movespeed penalty35% (while active)
Damage absorbed-reflect damage conversion60%
Reflect projectile speed80m/s
Flexible ElongationE

Gain a Shield, select a target, and dash towards them, dealing damage to enemies and granting Shield to allies.

Crowd control

Max targeting distance15m
Damage30
Bonus health gained75
Charges2
Recharge time6s per charge
Elasticity gained20 (upon activation)
Properties• If the target is an enemy, only Mister Fantastic gains Bonus Health. • If the target is an ally, both the target and Mister Fantastic gain bonus health. • Each impact knocks back enemies within a 5m spherical radius, no matter the target.
Elastic StrengthPassive

Using abilities generates Elasticity, boosting attack power. Reaching full Elasticity triggers an Inflated state that increases Maximum Health, further boosts damage, and enables the use of Reflexive Rubber.

Max elasticity100
Inflated state max health725
Inflated state duration6s
Movement boost20% (while in inflated state)
Special effectReceive one-time healing of 350 HP upon entering Inflated State. Extra health does not carry over when reverting to normal state.
ELASTIC PUNCH
Damage80
Attack interval0.92s
Range8m

Team-Up Abilities

Fantastic AmplifierF8 s

with Rocket Raccoon

Equips the Fantastic Amplifier. Mister Fantastic's maximum Elasticity is increased, and he can actively enter Inflation State.

Enhanced effect: When teaming up with Rocket Raccoon, Brainiac Bounce Launches hit enemies.

Crowd control

Cooldown8s
Max elasticity200
Elasticity decay12.5/s (while in inflated state)
Special effectEach impact of Braniac Bounce causes enemies to be Launched Up.
Clobberin' Research Dept.C

with The Thing

Toggle Ability. In brawler stance, Stretch Punch becomes a charged ability, firing a forward Brawling Punch. Hitting an enemy grants Bonus Health scaling with damage.

Enhanced effect: When teaming up with The Thing, while in the brawling stance, Distended Grip also becomes a charged ability, slamming down a Distended Hammer. Hitting enemies grants Bonus Health based on damage, and Launches enemies at full charge.

Crowd control

BRAWLING PUNCH
Damage65 - 100 (increases with charge time)
Max charge time0.75s
Damage-bonus health conversion75%
Max bonus health75
DISTENDED HAMMER
Cooldown3s
Damage70 - 100 (increases with charge time)
Max charge time1s
Damage-bonus health conversion75%
Max bonus health75

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260911
    • When selecting the Team-Up with The Thing, adjust Clobberin' Research Dept. to be a toggle ability, allowing Mister Fantastic to turn it on and off freely.
    • After entering the brawler stance, reduce Brawling Punch full charge time from 1s to 0.75s, increase damage at 0 charge from 55 to 65, and remove the Launch effect from the fully charged punch.
  2. Balance 20251010
    • After successfully pulling an enemy with Distended Grip, the target is now afflicted with a 1-second immobilize effect.