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Duelist · Marc Spector, Steven Grant, Jake Lockley

Moon Knight

Mercenary Marc Spector was given a second chance at life when he became the avatar of the Egyptian moon god, Khonshu. As Moon Knight, he doles out righteous vengeance, locked in a never-ending battle with both the criminals on the streets and the voices in his head.

At Khonshu's behest, Marc doles out righteous vengeance against those from across all timelines that challenge his master, putting him at odds with everyone from the mystic evils of Doctor Doom to the unknowable, alien darkness that threatens mortals and gods alike.

Biography: marvelrivals.com

Moon Knight
difficulty
3/5
shortest cooldown
6s

Abilities

Normal Attack

Crescent DartLMB

Unleash Crescent Darts forward that can bounce between enemies and Ankhs, dealing damage to enemies.

CastingTriple-Shot Projectile
Damage25 per round
Damage falloffBegins at 30m, decreasing to 50% at 50m
Damage loss20% per bounce
Max bounces3
Bouncing range7m
Attack interval0.57s (with a 0.05s interval between each shot)
Ammo30
Projectile speed150m/s
Critical hitYes

Abilities

Hand of KhonshuQUltimate

Open a portal that allows Khonshu to bombard enemies with his talons.

CastingDelayed Spherical Spell Field
Energy cost3100
Talon damage150
Talon damage falloffBegins at 1.5m, decreasing to 70% at 5m from the center of the spell field
Talon explosion range5m spherical radius
Active duration4.5s
Area range8m spherical radius
Talons generated18
Talon generation interval0.25s
Moon BladeRMB

Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies while granting you Bonus Health.

CastingProjectile
Damage70
Damage falloffBegins at 30m, decreasing to 50% at 50m
Damage loss20% per bounce
Charges2
Recharge time6s per charge
Max bounces3
Bouncing range7m
Projectile speed120m/s
Critical hitYes
Bonus health gained25 per hit
Max bonus health75
Night GliderShift

Enter a gliding state.

Movement speed8.7m/s (horizontal speed) - 1.5m/s (descent speed)
Ancient AnkhE12 s

Fire an Ankh to Knock enemies within its radius towards the center.

Crowd control

CastingProjectile that generates a spell field and summon upon impact
Cooldown12s
Projectile speed60m/s
Pull-in damage20
Pull-in range5m spherical radius
Attack bouncing range7m spherical radius
Ankh health125
Moonlight HookF12 s

Launch a frontal grappling hook that pulls Moon Knight towards it.

CastingDash
Cooldown12s
Range25m
Travel speed after pull21.5m/s
Projectile speed120m/s
Cast time0.15s
Triple EclipseV

Perform a combo with his truncheon, and the third strike will slightly Launch Up enemies.

Crowd control

CastingMelee
Range3m
Rising LeapSpace6 s

Perform a double jump.

Cooldown6s

Team-Up Abilities

Luminous MoonC12 s

with Cloak & Dagger

Enter Phased state and dash forward. Upon concluding, emit a Light Energy Healing Wave that heals Moon Knight and nearby allies.

Enhanced effect: When teaming up with Cloak & Dagger, the Phased state duration is extended and the dash distance increases. Upon ending, Moon Knight gains Continuous Healing, while the radius of the Light Energy Healing Wave is expanded and its healing output increased.

Cooldown12s
Dash duration0.35s
Dash distance15m
Dash speed50m/s
Shroud duration0.25s
Wave healing55
Healing wave range5m spherical radius
Shroud duration0.35s
Wave healing65
Healing wave range8m spherical radius
Healing over time20/s (self)
Healing over time duration3s
UndocumentatedContrary to the ability description, the dash distance is not increased.
Blood MoonC15 s

with Elsa Bloodstone

Deploy an Ankh Trap. Upon triggering, an Ankh materializes at the location, while summoning a single Talon of Khonshu to Launch enemies toward the trap's center.

Enhanced effect: When teaming up with Elsa Bloodstone, triggering the trap summons multiple Talons of Khonshu to bombard the area.

Crowd control

Cooldown15s
Trap health100
Ankh health125
Talon damage70
Talon explosion range5m spherical radius
Special effectThe trap turns invisible after 1s of being deployed.
Talon damage40
Talons generated3

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260807
    • Adjust Crescent Dart and Moon Blade bounce damage decay from 30% to 20% per bounce.
    • When selecting the Team-Up with Cloak & Dagger, reduce Luminous Moon cooldown from 15s to 12s. -- Base Effect: Increase dash duration from 0.3s to 0.35s and dash distance from 12m to 15m. -- Enhanced Effect: Moon Knight gains a 3s healing effect of 20 Health/s after leaving the Phased state.
  2. Balance 20260710
    • Increase Crescent Dart damage per hit from 23 to 25.
    • Increase the energy cost of Hand of Khonshu (Ultimate Ability) from 2800 to 3100.
    • Remove Team-Up Anchor bonus 5% Damage Boost.
  3. Balance 20260612
    • Reduce Crescent Dart single-shot damage from 25 to 23.
    • Reduce Moon Blade damage from 80 to 70.
    • When Crescent Darts and Moon Blades bounce between enemies or Ankhs, adjust the damage attenuation per bounce from 80% to 70% (Moon Knight will now deal less damage when bouncing attacks among multiple targets or off Ankhs).
  4. Balance 20260213
    • Reduce the Bonus Max Health provided by Moon Blade from 100 to 75.
  5. Balance 20250912
    • Moon Blade now holds up to 2 charges, each taking 6s to recharge.