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Tank · Anna Marie LeBeau

Rogue

Rogue's Mutant power to absorb any superhuman ability with a simple touch left her isolated for years, until she met her true love: fellow X-Man, Gambit.

Traveling the galaxy together and helping lost Mutants find their way home to Krakoa seemed like a perfect honeymoon. But when they reached the Grandmaster's Garden, Rogue discovered Gambit's secret plan… and the energy she absorbed from his Chronovium die made her powers go haywire! Now, Rogue and Gambit are the Universe's Most Wanted and must fight side-by-side to escape the Elders' cosmic domain.

Biography: marvelrivals.com

Rogue
difficulty
5/5
shortest cooldown
6s

Abilities

Normal Attack

Power Surge PunchLMB

Punch forward with both fists.

CastingMelee
Damage1st & 2nd Strike: 35, 3rd Strike: 45
Range4.5m
Attack interval1st & 2nd Strike: 0.33s, 3rd Strike: 0.73s

Abilities

HeartbreakerQUltimate

Continuously absorb Ultimate Ability Energy from nearby enemies and steal stats based on their role.

Energy cost3400
Duration8s
Spell field damage15/s
Spell field range8m spherical radius
Max stats stolen from vanguards+400 Max Health
Max stats stolen from duelists+35% Damage Boost
Max stats stolen from strategists+75 HP/s (self)
Special effectFor enemies above 80% Ultimate Charge, absorb said charge from them at 4% per second. Can only be reduced to a minimum of 80%.
Fatal Attractionshift12 s

Dash forward. Press again to unleash a burst of Chronovium Power from her ring, dealing continuous damage to nearby does; after a delay, the energy retracts, pulling all enemies towards Rogue.

Crowd control

Cooldown12s
Dash distance10m
Dash collision damage30
Recast spell field damage40/s
Recast spell field rangeCylindrical spell field with a height of 3m, expanding to a radius of 8m after 0.8s
Pull effect damage30
Special effectDashing into an enemy launches them up.
Chrono Kick ComboE10 s

Dash forward and launch the enemy, entering flight; activate again to Knock Down nearby enemies. Your next two Power Surge Punch attacks become ranged, piercing enemies and granting Bonus Health.

Crowd control

Cooldown10s
Upwards kick damage30
Upwards kick rangeBox-shaped spell field: • Length: 6.5m • Width: 4.5m • Height: 2m
Max free-flight duration3s
Dive damage30
Dive spell field range6m spherical radius
Projectile damage60
Projectile speed100m/s
Projectile range20m
Projectile charges gained2
Bonus health gained50 per projectile hit
Special effectAfter the first dash ends, launch enemies into the air while enabling free flight for self and replacing primary fire with a projectile attack.
Ability AbsorptionF

Dash forward to knock down your target and absorb their energy; after absorbing, replace Ability Absorption with one of their abilities or refresh Fatal Attraction. Also, absorb Health and stats based on their role.

Crowd control

Base cooldown25s
Absorption damage30/s
Absorption self-healing60/s
Dash distance10m
Absorption duration0.75s
Absorbed ability duration10s
Buff from vanguard absorption+150 Max Health
Debuff for vanguards-20 Max Health
Buff from duelist absorption+20% Damage Boost
Debuff for duelists3% Damage Loss
Buff from strategist absorption+20 HP/s (self)
Debuff for strategists4% Healing Loss
Properties• Rogue pins the first enemy she collides with to the ground, attempting to absorb their abilities. • Absorbing from a hero with innate powers replaces Ability Absorption with one of target's own abilities. • Absorbing from a hero without innate powers refreshes the cooldown of Fatal Attraction. • Ability Absorption's cooldown sometimes scales based on the ability that Rogue had absorbed from a hero.
Southern BrawlLMB6 s

While in Defensive Stance, dash forward and slam enemies in front, dealing area damage.

Crowd control

Damage40 - 115 (increases with backlash energy)
Cooldown6s
Dash distance8m
Special effectDashing into an enemy launches them up.
Defensive StanceRMB

Absorb nearby projectiles and reduce incoming damage; absorbed damage powers up your nest Southern Brawl.

Frontal damage reduction60%
Max resource100
Resource consumption60/s
Resource recovery25/s (begins immediately after ability ends)
Minimum resource to activate30
Damage blocked-backlash energy conversion55%
Max backlash energy100
Backlash energy decay20/s

Team-Up Abilities

Mr. & Mrs. XC30 s

with Gambit

After activation, every attack triggers a kinetic explosion, dealing area damage to surrounding enemies while simultaneously healing nearby allies.

Enhanced effect: When teaming up with Gambit, Rogue remains permanently locked in the "Hearts as One" state.

Cooldown30s
Duration8s
Shockwave damage5 + 1% Max Health
Shockwave healing15
Shockwave range8m spherical radius
Special effectHearts As One state is permanently active.
Explosive EntanglementPassive

with Magneto

Defensive Stance is fortified. Activating the ability expands a magnetic field, drastically boosting the Damage Reduction ratio of Defensive Stance. Furthermore, all damage absorbed by the field is converted directly into damage for Southern Brawl.

Enhanced effect: When teaming up with Magneto, Southern Brawl Knocks back enemies. Extra damage is dealt if they're propelled into a wall.

Crowd control

Defensive stance frontal damage reduction75%
Wall-impact bonus damage60

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Patch 20261001

    Fixes

    • Rogue's Restricted Airspace: Fixed a typo in the ability description for Rogue's stolen Adam Warlock ability that wildly claimed she could enter "fly freely." The X-Men's southern belle is staying grounded this time!
  2. Balance 20260911
    • Increase Regenerative Shield capacity from 250 to 275.
    • Increase Energy regeneration speed while Defensive Stance is inactive from 15/s to 25/s.
    • Increase Energy consumption speed while Defensive Stance is active from 50/s to 60/s (Increase Defensive Stance effect coverage rate from 23% to 30%).
    • Increase the Maximum Health gained when using Ability Absorption on a Vanguard from 125 to 150.
  3. Patch 20260813

    Fixes

    • Rogue's Stolen Syntax: Fixed a bug where stealing certain heroes' abilities could cause abnormal text displays on the in-match ability description panel. Rogue might borrow powers, but she shouldn't be breaking our UI.
  4. Balance 20260807
    • Increase the damage reduction multiplier while in Defensive Stance from 55% to 60%.
    • Increase Regenerative Shield capacity from 250 to 275.
  5. Patch 20260716

    Fixes

    • Rogue Range Protocol: Fixed an issue where turning off target movement in the Practice Range parameters and then starting a training session could still spawn moving bots. We've tightened up the subroutines, they'll stay put now!
  6. Balance 20260710
    • Reduce the Damage Reduction provided during Defensive Stance from 60% to 55%.
    • Reduce the maximum bonus damage added to Southern Brawl at full energy from 90 to 75.
    • Reduce base Health from 650 to 350. Add 225 Regenerative Shield (Total Health reduced from 650 to 575).
  7. Patch 20260702

    Fixes

    • Rogue's Siphon Stutter: Fixed an issue where using Ability Absorption would occasionally cause brief lag or stuttering. Rogue can now absorb powers as smoothly as a southern belle.
  8. Balance 20260612
    • Decrease the cooldown of Fatal Attraction from 14s to 12s.
    • Reduce energy consumption when using Defensive Stance from 60/s to 50/s. Increase absorbed damage energy conversion ratio from 35% to 55%.
  9. Balance 20260213
    • Increase Defensive Stance absorbed Damage energy conversion rate from 0.27 to 0.35. Reduce Fatal Attraction cooldown from 17s to 14s.