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Duelist · Francis David "Frank" Castle (born Castiglione)

The Punisher

Caught in the crossfire of a mob hit that killed his family, Frank Castle clung to life through sheer force of will and his unquenchable thirst for vengeance. Unwilling to let more innocents suffer at the hands of criminals, Castle took the law into his own hands as the Punisher.

Thanks to an experimental serum that vastly extended his lifespan, the Punisher’s war has continued into the far-flung future. As a member of the New Marvel Knights, his impressive arsenal has become a vital part of Black Widow’s crusade against Doom 2099.

Biography: marvelrivals.com

The Punisher
difficulty
1/5
shortest cooldown
8s

Abilities

Normal Attack

AdjudicationLMB

Fire at enemies with Adjudication, his Automatic Rifle.

CastingHitscan
Damage19 per round
Damage falloffBegins at 20m, decreasing to 85% at 40m
Fire rate10 rounds/s
Ammo40
Critical hitYes
Crosshair spread radiusUp to 0.075m (at 10m)
DeliveranceLMB

Fire at enemies with Deliverance, his Shotgun.

CastingHitscan Shotgun
Damage9.5 per pellet
Damage falloffBegins at 8m, decreasing to 40% at 15m
Pellet count16
Fire rate1.43 rounds/s
Ammo8
Critical hitYes
Crosshair spread radius0.6m (at 10m)
Reload properties• When reloading with at least one ammo remaining, reload each shot individually. • When reloading with no ammo left, reload all ammo at once after some time.

Abilities

Final JudgementQUltimate

Unleash two Gatling guns and missiles to attack enemies.

CastingHitscan + Tracking Projectiles
Energy cost3400
Duration10s
Movespeed penalty while idle10%
Movespeed penalty while firing30%
GATLING GUNS
Damage8 per round
Damage falloffBegins at 20m, decreasing to 70% at 40m
Fire rate33.33 rounds/s
Ammo∞
Critical hitYes
Crosshair spread radius (at 10m)Begins at 0.6m, reducing to 0.3m after 50 shots, and further decreasing to 0.15m after 100 shots.
SHOULDER-MOUNTED MISSILES
Damage50
Projectile speed60m/s
Missile volley interval3s
Missile firing interval0.3s
Missiles launched8 per volley
Missiles fired at each target3
Max tracking range40m
Scourge GrenadeRMB8 s

Throw a smoke grenade forward to Block Enemies' Vision and leap backward.

CastingArced Projectile
Damage45
Cooldown8s
Projectile speed40m/s
Smokescreen range5m spherical radius
Backwards jump distance9m
Special effectCreates a temporary smokescreen that enemies nor allies can see through.
Vantage ConnectionShift20 s

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F.

CastingDash
Cooldown20s
Cable length5m - 35m
Cable attachment angle20° - 160°
Travel speed while using zipline25m/s
Culling TurretE20 s

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage.

CastingProjectile that generates a spell field upon impact
DamageProjectile: 10, Spell Field: 10
Cooldown20s
Spell field range3m spherical radius
Fire rate12.5 rounds/s
Crosshair spread radius (at 10m)Begins at 0.2m, reducing to 0.1m after 10 shots, further decreasing to 0.05m after 20 shots.
Ammo200
Turret health600
Warrior's GazePassive

Retain vision of enemies that disappear from view for a short duration.

Gaze duration3s
Gaze range30m spherical radius

Team-Up Abilities

Bestial HuntPassive

with Daredevil

Shoot piercing bullets that carry a Damage Boost effect.

Enhanced effect: When teaming up with Daredevil, the bullets break enemy summoned walls and shields more quickly.

Adjudication damage20 per round
Deliverance damage10 per pellet
Special effectAdjudication and Deliverance shots pierce through enemies.
Bonus damage to barriers40%
Ammo OverloadC25 s

with Rocket Raccoon

Throw an Ammo Overload Device in the target direction. Upon entering the device's range, receive Faster Firing.

Cooldown25s
Ammo device boost range5m spherical radius
Adjudication attack speed boost35%
Deliverance attack speed boost40%
Special effectAdjudication and Deliverance have unlimited ammo when The Punisher is within range of the ammo device.

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

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Guides on YouTube

Change history

  1. Balance 20260710
    • Reduce Adjudication damage per hit from 20 to 19.
    • Reduce Deliverance damage per hit from 10 to 9.5.
    • When Daredevil is selected as his Team-Up partner, increase Adjudication single-hit damage by 1 (from 19 to 20), and increase Deliverance single-hit damage by 0.5 (from 9.5 to 10).
  2. Balance 20260213
    • Reduce the energy cost of Final Judgement (Ultimate Ability) from 3700 to 3400.
  3. Balance 20251212
    • Increase Adjudication damage per hit from 19 to 20.