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Duelist · Matthew Michael "Matt" Murdock

Daredevil

Matt Murdock has always fought for the innocent, both as a lawyer and as Daredevil, protector of Hell's Kitchen. With superhuman senses that compensate for his lack of vision, this Man Without Fear leaps into action without hesitation.

After Daredevil conquered the demon known as "The Beast," he found himself with a true devil inside. One of The Beast's captives, Yinglong, offered to help Daredevil harness this demonic power. Following Yinglong to the Eighth City, Daredevil transformed the prison realm into a refugee sanctuary, earning himself a new name: "Dizang."

Biography: marvelrivals.com

Daredevil
difficulty
3/5
shortest cooldown
12s

Abilities

Normal Attack

Justice JabLMB

Swing Billy Clubs forward. Gain Fury on hit.

CastingMelee
Damage35
Range4.5m
Fury gained15 (on hit)
Righteous CrossLMB

Cross Billy Clubs and surge forward. Gain Fury on hit.

Damage50
Dash distance6m
Damage hitbox size1m spherical radius
Activation window5s
Fury gained15 (on hit)

Abilities

Let The Devil OutQUltimate

Embrace the Beast within. Enemies in Daredevil's line of sight take damage and suffer a ramping Blind effect. Continually gain Fury while active.

Energy cost3400
Damage50/s - 85/s (varies based on blind effect)
Duration8s
Fury recovery speed30/s
Visible damaging radius15m
Time to reach full damage/blind3s
Blind effect visibilityVisibility begins obstructed beyond 35m, decreasing to 10m at max blind effect
Special effects• Ramp up a damage/blind effect on enemies within line of sight and the visible damaging area, indicated by a hand symbol above the target. • Daredevil's location is marked by a warning symbol for enemies during the Ultimate.
Objection!RMB12 s

Whirl Billy Clubs in a tight guard to block frontal damage and reflect projectiles, becoming immune to all incoming harm during this stance and gain Fury.

Cooldown12s
Duration1.2s
Fury gained60 (after at least one deflection)
Special effects• Become immune to damage taken from the front and deflect oncoming projectiles while active. • There will be an indicator for when you deflect at least one attack.
Devil's LatchShift12 s

Fire a grappling line that reels Daredevil and his target toward each other. On completion, gain Fury and temporarily enables Righteous Cross.

Crowd control

Cooldown12s
Range25m
Projectile speed180m/s
Fury gained30 (hits terrain) - 60 (hits enemy)
Special effectEnable the window for Righteous Cross upon completion.
Infernal FuryE

Consume Fury to unleash either Devil's Chain or Devil's Throw. Devil's Chain converts damage dealt into Bonus Health; Devil's Throw Slows hit targets. Both temporarily enable Righteous Cross.

Fury cost60
Bonus health decay30/s (begins after 5s)
Max bonus health100
Special effectEnable the window for Righteous Cross after using either Devil's Chain or Devil's Throw.
DEVIL'S CHAIN
Base damage25
Strikespot damageDeal 35 bonus damage to enemies caught in the strikespot
Attack radiusLength: 8m, Width: 4m, Height: 4m
Strikespot range2m spherical radius at the end of the attack range
Damage-bonus health conversion70%
Bonus health gained25 (on activation)
DEVIL'S THROW
Damage30 per hit
Projectile speed150m/s
Max ricochets4 (2 if there are no nearby targets)
Slow rate20%
Bonus health gained50 (on activation)
Sonic PursuitF15 s

Locks onto a target, gaining increased Speed and Damage Reduction when attacked. While in range, dash to the target, Blinding them and restore Fury.

Movement boost2.1m/s
Movement boost falloffBegins at 10m away from the target, decreasing to 0.9m/s at 40m away
Damage reduction10%
Cooldown15s
Max targeting rangeMark: 40m, Dash: 12m
Dash damage20
Dash hitbox size1m spherical radius
Dash speed100m/s
Fury gained60 (once dash ends)
Special effectEliminating a marked target refreshes the cooldown.
Radar SensePassive

Detect enemy movements within a set radius.

Max detection radius40m
Blind AscentPassive

Cling to walls and spring off them to reposition.

Wall-climb speed10m/s

Team-Up Abilities

Comprehensive DefenseRMB

with Iron Fist

Objection! is enhanced. Whirling billy clubs now damage all enemies in range while deflecting Projectiles from all directions. Successfully deflecting attacks recovers Fury.

Enhanced effect: When teaming up with Iron Fist, Daredevil passively recovers Health for the entire duration of the ability.

Special effectDeflect projectiles from all directions while becoming completely invulnerable to damage.
Healing60/s (self)
Special effectInstantly gain an additional 60 Fury upon deflecting the first attack (on top of the Fury gained once the ability ends).
Devilish AffairC12 s

with Black Widow

Swings Devil's Chain in a criss-cross pattern, dealing damage to enemies in front and inflicting a Slow.

Enhanced effect: When teaming up with Black Widow, the damage radius is expanded, and landing hits recovers Fury.

Cooldown12s
Damage55
Attack range8.5m radius, 5m tall, 120° cone spell field
Slow rate40%
Slow duration1.5s
Special effectEnable the window for Righteous Cross after the ability ends.
Attack range8.5m radius, 5m tall, 180° cone spell field
Fury gained30 (upon hit)

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260710
    • Reduce base Health from 300 to 150. Add 150 Regenerative Shield.
    • Remove Team-Up Anchor bonus 5% Damage Boost.
  2. Balance 20260612
    • Reduce Radar Sense's maximum detection range from 50m to 40m.
    • Reduce Sonic Pursuit's dash targeting distance from 20m to 12m.
    • Reduce "Objection!"'s duration from 1.5s to 1.2s.
  3. Balance 20260116
    • Reduce Devil's Chain high damage range Damage from 80 to 75.
    • Reduce Devil's Throw single Projectile Damage from 32.5 to 30 (total from 65 to 60 on a single target).
    • Reduce Fury gained from Devil's Latch when grappling a surface from 2 to 1.
  4. Balance 20251212
    • Remove the Team-Up Anchor 25 Bonus health.