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Duelist · James Howlett

Wolverine

Gifted with a powerful healing factor and razor sharp claws, the Mutant called Logan was turned into a living weapon when the clandestine government organization Weapon X bonded indestructible Adamantium to his skeleton. Wolverine has proven to be more than a killing machine, finding ways to rise above his pain to do what's right for Mutants and humans alike.

Now, Logan splits his time between battling Doom 2099 and ushering Mutants to safety on Krakoa. Even in the far future, Wolverine remains the best there is at what he does.

Biography: marvelrivals.com

Wolverine
difficulty
3/5
shortest cooldown
3s

Abilities

Normal Attack

Savage ClawLMB

Slash with Adamantium claws for a Claw Strike. Unleashing Feral Leap will enhance it to Berserk Claw Strike for a brief period.

CastingMelee
Damage18 + 1.5% Max Health + 0.062% Max Health per 1 Rage
Attack interval1st - 3rd Strike: 0.27s between each, 4th Strike: 0.84s interval from the third strike
Range3.5m
Rage gained10 per hit

Abilities

Last StandQUltimate

Launch Up enemies ahead and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point. Impact deals extra damage based on Rage accumulated.

Crowd control

Energy cost2800
Initial launch damage50
Initial launch range8m spherical radius
Drag damage20/s
Impact damage50 + 10% Max Health + 0.3% Max Health per 1 Rage
Impact range8m spherical radius
Stun duration0.75s
Rage gained25 (when landing a hit with initial launch)
Vicious RampageRMB3 s

Dash forward and unleash a Claw Strike.

CastingMovement-based damage ability
Damage1.5% Max Health + 0.057% Max Health per 1 Rage
Cooldown3s
Damage hitbox range3m
Dash distance7.5m
Dash speed44m/s
Rage gained15 upon hit
Feral LeapShift12 s

Leap like an animal to snatch the first enemy upon impact and Smash them to the ground. Unleashing this ability will enhance his normal attack to Berserk Claw Strike for a brief period.

Crowd control

Cooldown12s
DamageSnatch: 35, Landing Impact: 35
Stun duration0.75s
Berserk state duration5s
Rage gained10 (when snatching enemy)
BERSERK CLAW STRIKE
Damage8 + 1% Max Health + 0.035% Max Health per 1 Rage
Attack rate5.88 strikes/s
Range3.5m
Rage gained5 per hit
Undying AnimalE16 s

Unleash a fierce howl to briefly reduce incoming damage.

Cooldown16s
Damage reduction40%
Duration5s
Regenerative Healing FactorPassive105 s

Begin to heal and rise with a hefty Bonus Health, shaking off all debuffs. After a brief moment, any remaining Bonus Health morphs into a one-off heal, zeroing out his Rage. Assists in KOs reduce this cooldown.

Cooldown105s
Bonus health gained300
Bonus health duration3s
Cooldown reduction on takedown12s
Special effectAfter 3 seconds, remaining Bonus Health is converted into normal health and Rage is reduced back to zero.
Berserker RagePassive

Rage builds when Wolverine attacks or takes hits, boosting the damage of his Claw Strikes and the Bonus Health from his regenerative healing factor.

Max rage100
Rage gained from damage taken8 per hit
Rage decayRage begins decaying at 10/s after 5s
Rage gained (savage claw)10
Rage gained (berserk claw strike)5
Rage gained (vicious rampage)15
Rage gained (feral leap)10
Rage gained (last stand)25
Special effectRage can only begin to decay when at max.

Team-Up Abilities

Blast SlashC20 s

with Cyclops

Activation extends the attack range of Savage Claw and Berserk Claw Strike. Vicious Rampage is replaced with Kinetic Claws, granting a brief forward lunge that unleashes a flurry of slashes around.

Enhanced effect: When teaming up with Cyclops, Blast Slash is permanently active.

Cooldown20s
Duration8s
Attack range boost1m
KINETIC CLAWS
Damage5 + 0.012% Max Health per 1 Rage
Cooldown3s
Spin duration1s
Special effectBlast Slash is permanently active.
Pair of ThreesC20 s

with Gambit

Upon activation, Wolverine receives Kinetic Enhancement, gaining increased Movement Speed and a Jump Boost. Attacking enemies applies Kinetic Particles that detonate after a short delay for bonus damage. The effect lasts for duration.

Enhanced effect: When teaming up with Gambit, Wolverine receives Continuous Healing for the entire duration of the ability.

Cooldown20s
Duration5s
Jump height increase3.5m
Targeted explosion damage proportion15%
Targeted explosion interval0.5s
Healing25/s (self)

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

The official hero video. A curated set of the best YouTube guides comes in the next stage; until then, search opens the full list.

Guides on YouTube

Change history

  1. Balance 20260911
    • Increase Savage Claw base damage dealt per hit from 15 to 18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%.
    • Adjust Bonus Health provided upon triggering Regenerative Healing Factor to be no longer affected by current Rage, standardizing to a flat 300 Bonus Health.
    • When selecting the Team-Up with Cyclops, increase Percentage Damage dealt per Kinetic Claws hit for each point of Rage from 0.01% to 0.012%.
  2. Balance 20260807
    • Berserker Rage Adjustment: Increase Rage gained per hit taken from 5 to 8. Adjust Rage decay timer from starting after 4s of no Rage gained to after 5s. At maximum Rage, reduce the decay rate from 15/s to 10/s.
  3. Balance 20260213
    • Reduce the energy cost of Last Stand (Ultimate Ability) from 3400 to 2800.