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Tank · Dr. Robert Bruce Banner

Hulk

Caught in the detonation of a powerful weapon of his own invention, Dr. Bruce Banner absorbed gamma radiation that transforms him into a massive green monster whenever his emotions rage out of control. As Banner, he's still a genius. But as the Hulk, he's the strongest one there is!

Banner developed a special Gamma Belt to control his transformations and temper the Hulk's fury. But when the Timestream Entanglement transformed Los Diablos Missile Base into a demonic battleground, he realized that the best way to fight monsters was to let out the one within.

Biography: marvelrivals.com

Hulk
difficulty
4/5
shortest cooldown
1s

Abilities

Bruce Banner

Normal Attack

Gamma Ray GunLMB

Fire with a Gamma Ray Gun.

CastingProjectile with a delayed impact
Damage16 per round
Fire rate5 rounds/s
Ammo25
Projectile speed120m/s
Critical hitYes

Abilities

Puny BannerQUltimate

Transform from Bruce Banner into Hero Hulk.

CastingTransformation
Energy cost600
Special effects• Upon spawning for the first time in a round or respawning after death, start with max Ultimate Charge. • Bruce Banner is immune to damage while transforming.
Gamma GrenadeShift8 s

Launch a Gamma Grenade to inflict damage and Launch Up enemies.

Crowd control

CastingProjectile that generates a spell field upon impact and has a downward-delay
Damage40
Cooldown8s
Spell field range3m spherical radius
Special effectIf Bruce Banner is within the blast radius of the grenade, he is launched up and receives 100 Ultimate Charge.

Hero Hulk

Normal Attack

Heavy BlowLMB

Swing fists forward to punch enemies.

CastingSpell Field
Damage45
Range4.5m
Attack interval0.467s

Abilities

Hulk Smash!QUltimate

Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period.

CastingTransformation
Energy cost3700
Duration12s
Special effectHulk is immune to damage while transforming.
Gamma BurstRMB2 s

Emit gamma-ray bursts to inflict damage. Reduce Indestructible Guard cooldown upon hit.

CastingPiercing Projectile
Damage65
Charges2
Cooldown2s
Recharge time6s per charge
Projectile speed80m/s
Indestructible guard cooldown reduction1s (per hit)
Indestructible GuardShift10 s

Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH.

CastingSpell field that surrounds the caster
Cooldown10s
Gamma shield duration2.5s
Gamma shield healthSelf: 200, Ally: 100
Shield generation range5m spherical radius
Gamma shield properties• Once the ability ends or the caster's shield is destroyed, 130% of the damage blocked is converted into Ultimate Charge. • 10% of the damage blocked by allied shields is also converted into Ultimate Charge.
Radioactive LockdownE15 s

Emit gamma energy to render enemies immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status.

Crowd control

CastingProjectile
Damage5
Cooldown15s
Projectile speed100m/s
Exile duration2s
Exile properties• Enemies hit by the projectile are afflicted with the Exiled status, preventing them from receiving any damage or healing. • Hulk can hit exiled opponents with Heavy Blow or Gamma Burst to end the status early and still deal damage to the target.
Incredible LeapSpace

Hold Space to perform a charged leap that allows Hero Hulk to Knock Down flying enemies.

Crowd control

CastingCharged Dash
Minimum charge time0.4s
Max charge time1.7s
Leap speed19m/s - 25m/s (varies based on charge time)
Special effectPress [SPACE] during the leap to cling to walls upon contact, being able to charge up another leap while still clinging.

Team-Up Abilities

Savage SlamC20 s

with Captain America

Leap high and smash the ground, dealing damage to enemies and reducing the cooldowns of other abilities based on remaining Health.

Enhanced effect: When teaming up with Captain America, the ground slam additionally applies Vulnerability to enemies hit.

Cooldown20s
Leap speed60m/s
Landing damage40
Landing damaging range8m spherical radius
Cooldown reduction• Gamma Burst: 1s (up to 3s at 400 HP) • Indestructible Guard: 2s (up to 5s at 400 HP) • Radioactive Lockdown: 1s (up to 3s at 400 HP)
Landing damage50
Vulnerability effect20%
Vulnerability duration3s
Gamma FastballC15 s

with Wolverine

Enter a Furious state upon activation, gaining Speed Boost and Attack Speed for a duration. Also unlocks the Scars of Rage ability, granting Unstoppable for a period when Health drops to a certain threshold.

Cooldown15s
Duration6s
Movement boost25%
Attack speed boost25%
SCARS OF RAGE
Activation health threshold400
Cooldown45s
Duration6s
Throw cooldown15s

Monster Hulk

Normal Attack

Heavy BlowLMB

Swing fists forward to punch and launch up enemies.

Crowd control

CastingSpell Field
Damage70
Range5m
Attack interval0.52s

Abilities

World BreakerQ

Grab and smash the enemy in front.

Crowd control

CastingTargeted
DamageDeliver 5 hits to the target, each dealing 40 damage
Stun duration5s
Max targeting distance5m
Special effectGain 30% Damage Reduction during the animation.
Gamma BurstRMB1 s

Emit gamma-ray bursts to inflict damage.

CastingPiercing Projectile
Damage125
Cooldown1s
Projectile speed60m/s
Radioactive LockdownE5 s

Emit gamma energy to render enemies immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status.

Crowd control

CastingProjectile
Damage5
Cooldown5s
Projectile speed150m/s
Exile duration2s
Exile properties• Enemies hit by the projectile are afflicted with the Exiled status, preventing them from receiving any damage or healing. • Monster Hulk can hit exiled opponents with Heavy Blow or Gamma Burst to end the status early and still deal damage to the target.
Incredible LeapSpace

Hold Space to perform a charged leap that allows Monster Hulk to Knock Down flying enemies.

Crowd control

CastingCharged Dash
Minimum charge time0.7s
Max charge time1.5s
Leap speed19.4m/s - 25m/s (varies based on charge time)
Special effectPress SPACE during the leap to cling to walls upon contact, being able to charge up another leap while still clinging.

Ability data: Marvel Rivals Wiki (CC BY-SA).

Guides

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Guides on YouTube

Change history

  1. Balance 20261009
    • In Banner form, increase Gamma Ray Gun projectile speed from 80m/s to 120m/s.
    • In Banner form, increase gamma energy gained when Gamma Grenade hits self from 50 to 100.
    • When selecting the Team-Up with Wolverine, increase Attack Speed boost upon entering Furious state from 20% to 25%, and Movement Speed boost from 20% to 25%. Increase Health threshold to trigger Unstoppable from 300 to 400. Reduce Unstoppable cooldown from 60s to 45s.
  2. Balance 20260710
    • Increase Heavy Blow Damage from 40 to 45.
    • Reduce base Health from 650 to 400. Add 300 Regenerative Shield.
    • Increase the energy cost of Hulk Smash! (Ultimate Ability) from 3400 to 3700.
    • Remove the Team-Up Anchor 100 Bonus Health. (Total Health reduced from 750 to 700).
  3. Balance 20260116
    • Reduce Hero Hulk Incredible Leap minimum charge time from 0.5s to 04s; maximum charge time from 2s to 1.7s.
    • In Hero Hulk form, reduce Gamma Burst cooldown from 8s to 6s and increase projectile Damage from 70 to 75.
    • In Monster Hulk form, Hulk is now immune to launch and knockback effects.